Upgradeable Spawners ⭕ Spawner Levels Plugin ✅ Entity Stacking, Butcher - 26.x Support

MC Plugin Upgradeable Spawners ⭕ Spawner Levels Plugin ✅ Entity Stacking, Butcher - 26.x Support 4.16.3
Spawner Upgrades, Limits, Entity Stacking, Butcher, Entity Shop

- Fixed: [#2195] Issue with spawning if spawn amount is 1
+ Added: Option to disable stacking for vanilla spawners as well:
Code:
      # Should spawned entities be stacked?
      stacking:
        enabled_2: true
        # Should entites, spawned by vanilla spawners, be stacked too?
        # NOTE: This option requires server reload / restart.
        vanilla: false
- Fixed: [#2182] Entity stacking not completely disabled for vanilla spawners
- Fixed: [#2178] Reducing stack amount did not call entity death event for 3rd party plugins
+ Added: [Suggestion] Entities are now being stacked. Whenever a spawner spawns entities, they will now be stacked if possible.
If it can't find an entity of this type in a radius of 8 blocks, then it will spawn a new entity and stack the rest.
  • You can disable this in stacking.yml.
  • The remove-ai option has been moved to stacking.yml as well and it's state defaults to false.
+ Changed: [#2154] Spread no-condition spawns more evenly on more tasks
Entity stacking is coming soon as well.
- Fixed: [#2151] Not being able to disable period_amount upgrade by setting period time to 0
This should also fix spawning issues with servers, having that set to 0.
- Fixed: [#2151] Not being able to disable period_amount upgrade by setting period time to 0
This should also fix spawning issues with servers, having that set to 0.
+ Added: [Suggestion] Option to cancel vanilla spawners spawning entities
+ Added: [Suggestion] Option to blacklist AI removal
- Fixed: Entity type name not applied in main menu from entities.yml
- Fixed: [#2089] Unknown message for teleportation progress
- Fixed: Incompatibility with executable items
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