Upgradeable Spawners ⭕ Spawner Levels Plugin ✅ Entity Stacking, Butcher - 26.x Support

MC Plugin Upgradeable Spawners ⭕ Spawner Levels Plugin ✅ Entity Stacking, Butcher - 26.x Support 5.0.1
Spawner Upgrades, Limits, Entity Stacking, Butcher, Entity Shop

- Fixed: Ghast, and occasionally large Slime/Magma Cube, could spawn clipping into surrounding blocks and suffocate, because the spawn location check only ever verified a 1x1x2 space regardless of the entity's actual size
+ Added: MiniMessage support for all locale files
Please note that you can not use old locale files with this new version. MiniMessage required some extensive changes in the locale files.

+ Added: Optional anonymous stats that help user improve the plugin: only stats such as enabled features etc. are shared, never any personal information of config files.
- Fixed: Named mobs (name tag applied) could still merge into a stacked entity, silently losing their name
- Fixed: The Max Nearby Entities upgrade only counted stacked entity objects instead of their total stacked amount, so it stopped limiting spawns once mobs started stacking
- Fixed: Ravager, Polar Bear, and Hoglin could spawn clipping into neighboring blocks (e.g. still on top of a spawner that was covered with a slab) because they weren't included in the wide-entity spawn location check
- Improved: Spawns merging into an existing stacked entity now search within a vanilla-like radius instead of up to 8/12 blocks away, so mobs no longer appear to "spawn" far from the spawner
- Fixed: Spawners could occasionally get stuck appearing unresponsive to clicks (as if their chunk was still unloaded) until a server restart, due to a race between chunk unload and reload
- Fix: Butcher mode custom drops now roll once per killed entity instead of once per spawn cycle, and Breeze spawners now have a default Breeze Rod drop
- Improved: Area entity limiter performance on servers with many spawner chunks and entities
- Improved: Player range check performance for no-conditions spawners
- Improved: Nearby entity limit check performance when entity stacking is enabled
- Improved: Spawn location selection for no-conditions spawners now also searches one block above and below, avoids lava, fire and suffocation spawns, spawns water mobs in water and spreads mobs out instead of stacking them at one point
- Fix: Mobs with no-conditions enabled could spawn inside solid blocks when no valid location was found
- Fix: Chicken jockeys could still spawn while their spawner was paused or on cooldown
- Fix: A no-conditions spawner in an unloaded chunk skipped the spawn cycle of other spawners sharing its spawn task
- Fix: A failed spawn cycle (e.g. no valid location or missing butcher hopper) still restarted the spawn cooldown
- Feature: Minecraft 26.2 Support
- Fix: Spawner load issue because of race condition
- Fix: In rare cases spawners weren't initialized correctly and would not spawn
- Fix: Players being able to change spawner entity using fish item despite being disabled in config.yml
- Fix: Custom values in entities.yml being overridden
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