- Added cave water and lava pools
- Mineshafts can now spawn piece by piece instead of blocking the main thread until the whole thing spawns
IMPORTANT: No longer supports 1.16 and 1.17. Only SPECIFICALLY 1.18.2, 1.19.4 and 1.20.1, 1.20.2, 1.20.3 are supported.
- Major overhaul in underlying systems with the primary goal of optimising the plugin and bringing it closer to spigot API compliance
- Caves are now controlled by TFG, no more vanilla caves.
- General speed increase of about 50% in some places, but not always
- Shattered Savanna replaced with new code because the old one was very ugly
- Cave decoration frequency reduced
- Cherry blocks are no longer wrongly used in 1.19
Fixed crash bug when 1.16 attempted to generate trail ruins
- Added Ocean Ruins (Used as Warm and Cold ocean ruins)
- Added Trail Ruins (Can spawn chests for jungle temples)
- Fixed issue with desert dirt paths
- Coral reef and lukewarm oceans now use sand as their base instead of gravel
- Tweaks to cave carving list for structure rooms (now includes underground decorative blocks)
- Desert wells now spawn suspicious sand
- Removed gradient checks for custom trees grown by saplings
- Added more safeguards for the weird catacomb cast bug
- Fixed issue with newer paper versions where asynchronous generation caused some chunks to abruptly sink into the ground
- Added some special blocks that plugins like ItemsAdder/Oraxen use to generate custom ores to cave-carver lists to better integrate with ores generated by those plugins. This doesn't appear to be a completely fool-proof fix and some floating custom ores still do appear.