Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels

MC Plugin Talismans ⭕ Create Custom Talismans ✅ Powerful Passive Effects ✨ Talisman Bag, Levels 7.7.0
Powerful and intuitive passive effects for your server.

- Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels
- Added item_level_above, item_level_below, and item_level_equals conditions
- Added item_points_above, item_points_below, and item_points_equal conditions
- Added give_item_points effect
- Added multiply_item_points effect
- Added level_item_effect
- Added set_item_points effect
- Added set_global_points effect
- Added set_custom_model_data effect
- Added level_up_item trigger
- API: Added TriggerData#foundItem as a shorthand for data.holder.getProvider<ItemStack> ?: data.item
- Added jump option to pull_to_location
- Fixed set_block effect
- Fixed leave_region trigger
- Added %location_x%, %location_y%, %location_z%, and %location_world% placeholders (shorthand: %x%, %y%, %z%, %world%)
- Added /libreforge reloadextensions command
- Fixed repeats not working correctly
- Fixed elytra_boost_save_chance
- Reworked holder loading, duplicate holders will now load properly
- Fixed critical bug with bonus_health and health with add_stat (Thanks SenMC for testing!)
- Fixed bug with the price effect argument (Thanks OzzeR for providing a config to test with!)
- Prices will now throw an exception if they are set to a negative value
- Fixed all effect arguments being called twice for direct-ID chains
- (API) Made all block (EffectBlock/ConditionBlock/etc) constructors internal, this was an oversight, these should not have been public
- Rewrote AttributeModifier-based effects
- Fixed flight effect
- Fixed inverse filters not working
- Fixed ignite effect errors
- Added item_durability_multiplier effect
- Fixed DefaultArtifactVersion not existing for 1.17 users
- Improved exception handling and error logging on reload / startup
- Fixed legacy chains.yml's not working
- Fixed spawn_entity effect being marked as permanent
- Fixed static trigger
- Fixed all effects with runnables
- Added launch-at-location option to shoot and shoot_arrow
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