- Fixed the "F" key spin bug.
- Fixed the console spam
- Removed a spammed message.
- Fixed a few particle related issues.
- Neptune trident ability will now automatically put the trident back into your offhand when you get off the trident.
- Added some nice effects to Mage trident ability.
- Handling Mage Neptune ability is easier now.
- Improved Devourer's looking direction to make hitting the target easier.
- Fixed a rare issue with juggernaut throw.
- Added more info for corrupted data files.
It's been a really long time. I apologize as I've been really busy with other projects. I unfortunately don't have a list of all the things that have been fixed, so I'm just going to leave this empty.
19.2.3 & 19.2.2 Changelog
- Added support for 1.19
- Added more debug information when needed.
- Fixed Skill selection GUI lore.
- Enchantment cost system is now revamped since the previous one wasn't reliable.
- Fixed MythicMobs support.
- Fixed inconsistent Juggernaut scalings by default.
- Players can no longer activate abilities during their "last breath" phase.
- Fixed a few inconsistencies with Swordsman Annihilation.
- Updated libraries.
- Added /skill user vulnerable <player>
- Added water logging support for Priest jesus ability.
- MythicMobs is no longer supported below 1.16