RealisticWorldGenerator [1.8.8 - 1.17.1]

MC Plugin RealisticWorldGenerator [1.8.8 - 1.17.1] 4.43.0 (Java 11+)
World Generator, Redefined | a fast, high customizable, beautiful world generator.

──────║ Changes
[ Additions | Improvements | Deletions ]


» Added custom Trades api (WIP)
» Improved terrain generation which should give a little generation speed boost, not much though

──────║ Fixes
» Fixed that the last layer of a biome would not be loaded and therefore the default layer would be generated instead.
» Fixed that cartographers could cause a server crash (treasure map trade was removed / replaced for now).

──────║ Notes
Hello everyone,

many of you might not know about what is going on behind the scenes in our two person Java team right now so I wanted to publish a little bit of information in this update post.

A lot of already asked if RWG is abandoned and to make it short, no it's not.
We are still providing full support for RWG and are still working on the v5 rewrite.

However we both don't have that much time in our lives right now and there are also other internal projcets we have to work on as a company which means progress is really slow.
It didn't really help that the rewrite was started over 3 times already.

The first time was because of how complex it was, we tried to make it in a way that it is fully modular and could easily be ported to any platform (for example forge / fabric and so on) however that turned out in a mess.
The second start over was because of 1.15 which added 3D biomes to the mix.
The last start over was the api changes that came with 1.17 and the ability to add fully custom biomes in 1.16.

Right now there still isn't much to show, just systems bunched together, no real generation to be seen in the world but we're working on it.
Also I want to say that the rewrite will include several features that RWG was missing over the years.

The v3 to v4 update was not a rewrite of everything, it was more or less a port and because of that took considerably less time especially because we never had to start over. v5 could've been released already if we would've decided correctly on how we want it to work from the get go.

All in all v5 will have several new features that v4 and older did not support but that we wanted to have and some of the new features that were added with newer versions like the fully custom biomes.

If you want to stay up2date on any information we release regarding the rewrite feel free to join our discord where we will release screenshots and information about v5 once we feel comfortable doing so.
We hope to get the rewrite into a showable state this year but due to us not having that much time in general we sadly can't really promise anything right now.

Hope you have an amazing rest of your week and thanks for taking your time to read this post
:)
──────║ Changes
[ Additions | Improvements | Deletions ]


» Added the ability to have static schematic positions (on generation) using the 'pos=X,Y,Z' argument while saving

──────║ Fixes

» Possibly fixed head textures on 1.17.1
──────║ Fixes
» Fixed compat api calls at startup
  • Like (+1)
Reactions: Gods
──────║ Fixes
» Fixed flat spawn area setting
» Fixed sugar cane post generation phase
  • Like (+1)
Reactions: Gods
──────║ Changes
[ Additions | Improvements | Deletions ]


» Improved Material checks

──────║ Fixes
» Fixed tree position bug

──────║ Notes
We know that currently it seems like we quited RWG development however this is not the case. The only problem we got at the moment is time. We're all quite busy people and also not many, just two in the java development section of our small team. Therefore isn't really much progress being done in terms of RWG and our other plugins. Currently there is a new update for JLP in the workings which improves it by a lot, then we got v5 of RWG which isn't far at all, reason for that is mainly changes to the api as mentioned on the page already and especially that we don't have that much time. And the biggest problem is that not each of us (of the two people in the java dev section) understands everything about world generation. I especially (Lauriichan) am not able to understand anything about the biome generation, I tried many times to learn it but just aren't able to understand it or lose concentration too fast therefore the other one is only able to write that part of the code which is currently the important one to make progress. But he is in fact full time working and has other things in life that he has to worry about atm which leaves him with little to almost no time for our team. This is mostly why everything is quite delayed, also its a general busy time in the year, exams and stuff are coming soon so we also got to do something for that.
  • Like (+1)
Reactions: Gods
──────║ Fixes
» Fixed bug which caused some valid types of large trees to not spawn but instead throw an exception
Changes:
  • Fixed an error that occurred when executing some UltimateSkills commands
──────║ Fixes
» Fixed Chunk Position compression which caused the server to crash because it was compressed wrongly
I’ve updated this resource to the latest version

4.29.3​

Top Bottom