Fixed a typo causing the plugin to check an empty list instead of a list of enabled world names, which caused raremobs to never spawn in certain cases.
switched from using attributes to using damage events to avoid errors and clean up code
fixed another issue with damage modifiers throwing an error if the mob had a default of 0 damage.
Fixed damage modifiers so mobs will no longer be dealing zero damage when they're not supposed to
vastly improved gui performance when opening the inventory or switching pages.
Fixed head names not being the correct color when only partially discovered.