- Fixes the issue where console couldn't execute certain commands, sorry about that!
- Also removed some old debug code
Added new events (PrivateMineCreationEvent, PrivateMineDeleteEvent,
- Redone loading of mine types
- Basic SQLite support
- Fix the Stream path file loader for the mines
- Redone the expand functionality allowing for you to expand your mine
- Allow for you to stress test mine resetting (Expression Support)
- Added a dev command to list the mine types
- Added a dev command to list all the mines in the storage
- Add a way to purge all the mines (For end of seasons?)
- Added a new config option mineYLevel to set what what Y level mines are pasted at
- Added a new config option onlyReplaceAir to allow for only air to be replaced during the reset
PrivateMineExpandEvent, PrivateMineResetEvent,
PrivateMineUpgradeEvent)
Please report any issues into the discord server
- Fix non-FastAsyncWorldEdit installs
- Fixed the auto reset function not happening
- Fixed the expand function
- Added some new methods into MineTypeManager
- Tidied up MineData & MineDataBuilder
I've added a few features in this update:
- AutoSell Support
- UltraPrisonCore Support
- Re-added tax things
- FastAsyncWorldEdit mine creation and resetting
And also changed a lot of things behind the scenes!!!! Please report any issues in the verified channel for th discord and I'll get it sorted.
- Can now give players a mine upon first join
- Can now charge players for upgrades (Using Vault currency currently)
- Allows for custom WorldGuard flags (configurable per type)
This is the absolute latest build to work out what's going on with the plugin, let me know if it works.
Hey,
Super sorry for the delay in re-implementing this feature back into private mines,but I have re-implemented the mine upgrade feature back into the plugin it should work really good and also supports multiple blocks and such.
You also no longer need to have the default mine type name to "Default" my apologies for that mistake I had it for a debug thing at the start and forgot to remove it after all this time.
Thanks for being patient and waiting for this update,
Kyle![]()
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I fixed a small bug where the mine file wasn't being fully deleted so you'd still be able to reset the mine and such even after deleting the mine and starting the plugin back up
This is a sort of Quality of Life update of which should fix the lag spikes upon mine creation if this still persists after this update please let me know!