Private Mines Supports [1.13- 1.21.7] ✅

MC Plugin Private Mines Supports [1.13- 1.21.7] ✅ 6.2
Create upgradable private mines for your players to mine in!

Hey everyone,

Sorry for the huge delay between updates of the plugin, I've been working hard on making this the best update I can do.

This plugin supports gradual updates where it allows you to have private mines gradually update to give a new visual effect. I have added at the bottom of the update log a config file for the new upgrade feature.

I've also added a feature to allow you to specify region priorities for the mine region and the full outer region for plugins which need this.

This is the new config.yml
YAML:
spawnPoint: EMERALD_BLOCK
mineCorner: DIAMOND_BLOCK
mineDistance: 150
mineLevel: 200
region-priorities:
  mineRegion: 0
  fullRegion: 0

mineUpgrades:
  enabled: true  # Set too false to disable mine upgrading
  instant-upgrades: false  # Set to true for instant upgrades, skipping the upgrade speed. There will be no upgrade animation.
  upgrade-speed: 3  # 1 (slowest) - 100 (fastest), controls block placement speed
  chunk-size: 1 # Size of chunks to paste; must be divisible by 2.
  teleport-on-completion: true  # Teleports player to mine after upgrade completion
  teleport-to-spawn-during-upgrade: true  # Sends player to spawn while mine upgrades
  upgrade-message:
    enabled: true  # Set too false to disable message
    message: "&aYour mine has been successfully upgraded!"  # Message sent upon completion
    title:
      enabled: false  # Set to true to display as a title
      main: "<aqua>Mine Upgraded!"
      subtitle: "<grey>Enjoy your new mine."
      fadeIn: 500
      stay: 3000
      fadeOut: 1000

mineTypes:
  Test:
    file: wood.schem
    materials:
      STONE: 0.1
    flags:
      block-break: true
    fullFlags:
      block-break: false
  Test2:
    file: obsidian.schem
    materials:
      STONE: 0.1
    flags:
      block-break: true
    fullFlags:
      block-break: false
Please report any bugs found in the discord channel.

I am looking forward to hearing your feedback on this version, I've been working hard on this update.

Many thanks,
Kyle
This fix contains a fix for the loading of the plugin, it searches the files in a total different way which finds the correct class for the handler.

It should also allow me to bring future minecraft updates out faster as I don't have to hard register the new version in.

Please report any issues in the bugs channel in discord.

Many thanks,
Kyle
Apologies for the huge delay between updates, work has been crazy busy.
I've completely rewrote the schematic iterator feature to increase the loading speed of the plugin upon startup.
Please leave any feedback in the #verified channel on discord, also please report any bugs on the discord too it helps a lot instead of using the review section.
Fixes the WorldGuard flags for the claim command.
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Hi,
I've listened to the community and fixed as much as I possibly could, if you find any issues please report via the discord.
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  • Fix Messages
  • Fix Addons
  • Fix tax
Plus many other small fixes.
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Fixes /pmine setblocks
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Hi All,

It's a bit too much to explain in this message of what I've done exactly but I've rewrote a lot of the backend code to make this plugin work so much better than how it was working before I do apologise greatly for the delay in getting this update out but I do hope you all enjoy using it. Be sure to back stuff up before updating as it's such a big update if you have any data in YAML format then you won't be able to convert to this update easily as I've rewrote the whole storage system to move to SQL and I haven't added a converter if it's requested I'll do something to support it.

Feel free to ask any questions in #verified and I'll happily help you.

Thanks,
Kyle
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Fixes some reported performance issues
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fix shading
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