[Official] mcMMO - Original Author Returns!

MC Plugin [Official] mcMMO - Original Author Returns! 2.2.053
Bigger, and Better! The original developer is back!

  • Fixed potential NPE when player or blockstate is null for Inventory events on Furnaces
  • Fixed bug where en_us locale was being set system-wide (thanks BlvckBytes)
  • Fixed bug where Decimal format would throw exception on non en_us systems (thanks BlvckBytes)
  • (API) Added McMMOPlayerTameEntityEvent event (thanks Warriorrr)
  • Fixed bug where rupture task could cause an exception (Thanks Wariorrrr)
  • Fixed bug where Smelting permission was needed for Alchemy XP gain
  • Fixed material based salvage permissions not functioning (Thanks Momshroom)
  • Fixed bug where block checks at world height would throw
  • IndexOutOfBounds exceptions
  • Added Eyeblossom to experience.yml for Herbalism xp
  • Added Bonus_Drops.Herbalism.Eyeblossom to config.yml to enable double/triple drops for Eyeblossom
  • Added Pale_Hanging_Moss to experience.yml for Herbalism xp
  • Added Pale_Moss_Block to experience.yml for Herbalism xp
  • Added Pale_Moss_Carpet to experience.yml for Herbalism xp
  • Added Pale_Oak_Log to experience.yml for Woodcutting xp
  • Added Pale_Oak_Wood to experience.yml for Woodcutting xp
  • Added Stripped_Pale_Oak_Log to experience.yml for Woodcutting xp
  • Added Stripped_Pale_Oak_Wood to experience.yml for Woodcutting xp
  • Added Bonus_Drops.Woodcutting.Pale_Oak_Wood to config.yml to enable double/triple drops for Pale Oak Wood
  • Added Bonus_Drops.Woodcutting.Pale_Oak_Log to config.yml to enable double/triple drops for Pale Oak Log
  • Temporarily disabled the party item share functionality until it is fixed or potentially removed (see notes)

    Notes:
    This update adds support for the new stuff added by the "The Garden Awakens" Minecraft Update
    I noticed some issues with the party item share feature, so I've temporarily disabled it until those issues are addressed.
    I'm not even sure people like or dislike this feature, I'm personally not a fan.. I'd like to hear what you guys think, let me know on discord.
  • Optimized Alchemy code (thanks MrPowerGamerBR)
  • Fixed an exception that could occur when shooting entities through worlds (thanks Wariorrrr)
  • Fixes to en_US locale (thanks BlockMasters617)
  • Maces, Crossbows, and Tridents skill commands don't warn you that they are work in progress anymore.
  • Fixed IllegalArgumentException when Rupture would trigger on an entity with illegal state

NOTES:
Maces, Crossbows, and Tridents are still in development, the change to remove the message from the skill command was to reduce the visual noise.
  • (SQL) Fixed a bug where skill cooldowns were being loaded for players incorrectly
  • Fixed a bug where Daze would cause an exception in older game versions (1.20.4 and older)
  • Fixed a bug that prevented mcMMO from loading on MC versions older than 1.20.6
  • Dramatically increased the base XP for Alchemy again (see notes)

NOTES:
Alchemy leveling still felt too slow, so I've increased it again. You can either delete experience.yml to get the new values or adjust them manually.
If you haven't updated mcMMO since 2.2.006 or older you don't need to do anything to get these new values.
The new default values are...
Potion_Brewing:
Stage_1: 666
Stage_2: 1111
Stage_3: 1750
Stage_4: 2250
  • Compatibility with the 1.20.5 / 1.20.6 MC Update
  • Fixed bug where Alchemy was not brewing certain potions (haste, etc)
  • Tree Feller no longer restricts how many saplings can drop
  • Tree Feller now drops leaves 25% of the time (up from 10%)
  • Alchemy XP has been DRAMATICALLY increased, it was extremely grindy by default
  • Alchemy experience values in experience.yml are now found under 'Experience_Values.Alchemy.Potion_Brewing'
  • Fixed bug where the probability of success of Graceful Roll was not being calculated correctly
  • Fixed bug where Green Thumb did not replant if seed was in the off hand
  • Added armadillo to combat experience in experience.yml

NOTES:
While fixing various Alchemy bugs, I noticed Alchemy leveled SUPER slow, I have increased it dramatically. Feel free to change it back by modifying the new values in experience.yml
I did my best to keep mcMMO compatible with older versions of Minecraft for this update.
This update to MC was quite large, with breaking changes to a lot of code relating to Alchemy, and some other things.
I expect there to be bugs, please report them on GitHub or Discord, but preferably GitHub.
I will be working on fixing these bugs as they come in, so please be patient.
  • Added new config custom_item_support.yml
  • Added support for hex color codes in the locale file, uses the format &#RRGGBB (see notes)
  • Added setting to disable repair on items with custom models, this is not on by default
  • Fixed a bug where sometimes the locale name of a skill would get lowercased
  • Fixed a bug where JSON text components did not get colored properly some of the time
  • Fixed en_US locale string 'Commands.Skill.Leaderboard' not being colored properly
  • Fixed skill commands incorrectly telling you to use their locale name, this isn't currently possible
  • Updated outdated wiki URLs in commands to point to the new wiki
  • Removed the msg about skills being migrated to a new system when using /mmoinfo command
  • Added new locale entry 'Anvil.Repair.Reject.CustomModelData'
  • Added new locale entry 'Anvil.Salvage.Reject.CustomModelData'
  • Updated en_US locale entry 'JSON.DescriptionHeader'
  • (API/Codebase) Added some util methods and basic unit tests for LocaleLoader

NOTES:
Hex Color support in locale files is here!
The hex color code format for the locale files is &#RRGGBB
An example entry applying yellow as a hex color code would look like this:
Axes.SkillName=&#FFFF00Axes
In general, JSON locale entries will either not work with hex color codes or will have the color code stripped out, in the future I will add support for the JSON components to use hex colors from the locale

Let me know in detail what kind of support you'd like to see in mcMMO regarding custom items, I'm open to suggestions.
This update adds a new config file to allow server owners to disable repair or salvage on items with custom models,
This prevention mechanism is not enabled by default, change the settings in custom_item_support.yml if you want to enable it.
This feature is off by default for now to keep compatibility with existing servers, but it may be enabled by default in the future if feedback suggests it should be.
As a reminder, anyone can update the wiki by clicking on the "edit on github" link on various pages, this will take you to the wiki's source code on GitHub, submit a PR to make changes
  • Fixed a bug where certain skills such as Dodge/Arrow Deflect had no skill cap and would continue improving forever
  • Reduced messages on startup for SQL DB
  • (API) Constructor for ProbabilityImpl now takes a raw value between 0 and 1 instead of an inflated percentage
  • (API) Added some convenience methods to Probability, and ProbabilityUtil classes
  • (Codebase) Added more unit tests revolving around Probability/RNG
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