Markets - The Ultimate Player Shop

MC Plugin Markets - The Ultimate Player Shop 2.14.1
Markets is a completely new take on traditional player owned shops

+ Fixed compile error, if you got the updated jar off the support server Markets channel earlier this week. You can skip this update
+ Fix offline player market deletion
+ Added a filter/sort button to global markets menu
+ Updated dev library
+ Hot fix regarding pagination buttons being in the wrong slots
+ Added admin delete command (/markets delete <player>)
+ Added variable %purchase_price% to all sale messages
+ Offline transaction alerts when you join (only shows if you had sales while you were offline)
+ Re-added the delete button to market overview (players have the option to delete their market if they want)
+ Resolved a bug with decoration items causing the category layout to become inaccessible
+ Added option to disable ratings and offers (By CoolDCB)
+ Fixed offers appearing in some guis (By CoolDCB)
+ Added option to disable wholesale (By CoolDCB)
+ Added option to disable layout editing (By CoolDCB)
+ Update the market saved username if a name change is detected
+ Added option to black list certain currencies from currency plugins that support multiple currencies.
+ Added option to specify the market category in the view command (/markets view ItsMeKiran food) for example.
+ Switch back to Auction House's GUI system since it's a lot more stable
+ Update dev library (resolves some nbt & skull issues)
+ With the switch to the auction house gui system, items should no longer be able to be pulled out (at least I couldn't when I switched back over)
+ Fix issue with macro adding bank items
+ Fix bug where you can offhand swap items out of the inventory
+ Update ultra economy dependency
+ Newly created transactions are immediately added to the manager
+ Updated dev library
+ Added option to make new items whole sale by default
+ Added 1.20.2 Support
+ Added "remove market item when out of stock" setting, disabled by default. When an item is bought and it's stock hits zero it won't be removed from the seller's market category automatically.
+ TransactionManager can be accessed to Markets#getTransactionManager()
+ Added a minimum item purchase requirement before you can review a market. (total amount of purchases is 1 by default, can be edited)
+ Updated the UltraEconomyAPI dependency & use new methods
+ Fixed bug where items would not drop if inventory is full when being removed from category
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