JetsPrisonCells provides an easy and modern way of allowing players to rent cells and maintain them using easy to use GUIs. Everything is configurable!
Need a PrisonMines plugin? Check out this one here!
- Very Efficient
- GUI Based
- Individual cell pricing
- Advanced Member Permissions Management
- Cell Ranks
- Cell Signs
- Doors (with automatic, configurable close times)
- Save cells as Schematics, so they are able to Rollback
- Cells Expire / Players pay rent
Purchasing View: (The GUI for this can be disabled, for instant purchasing on right click of a rent sign)
Owner View:
Allow your cell Owners (or those with the permission to do so) modify their players permissions:
Standard users will also be able to view a different GUI to see information that you can configure.
Spoiler: GIFS
- /Cell wand - Get the Cell wand to select a region - jetsprisoncells.admin.wand
- /Cell Create <Name> - Create a cell - jetsprisoncells.admin.create
- /Cell delete <Name> - Remove a cell - jetsprisoncells.admin.delete
- /Cell sethome [Name] - Set the home of a cell - jetsprisoncells.admin.sethome
- /Cell Setprice <Cell> <Price> - Set the price of a cell -
jetsprisoncells.admin.setprice - /Cell Adddoor <Cell> - Add the door you're looking to the cells doors - jetsprisoncells.admin.adddoor
- /Cell Removedoor <Cell> - Remove the door you're looking at from its cells doors - jetsprisoncells.admin.adddoor
- /Cell Addsign <Cell> - Add the sign you're looking at to the cells signs - jetsprisoncells.admin.addsign
- /Cell Removesign <Cell> - Remove the sign you're looking at from its cells signs - jetsprisoncells.admin.addsign
- /Cell help - Gives help menu - jetsprisoncells.admin.help
- /Cell schematic <save/delete/rollback> -
Save the schematic of the cell / delete all blocks when the cell is reset / rollback to the saved state - jetsprisoncells.admin.schematic - /Cell reload - reloads configuration - jetsprisoncells.admin.reload
- /Cell panel <cell> - Opens a cell panel for the particular cell - jetsprisoncells.player.panel
- /Cell home - Returns a player to his/her home - jetsprisoncells.player.tp
- /Cell auto - Teleports a player to the next free cell - jetsprisoncells.player.auto
- /Cell resettype - Sets the reset type of a cell with it resets - jetsprisoncells.admin.resettype
- /Cell evict <cell> - Evicts all users from a cell -
jetsprisoncells.admin.evict - /Cell evictuser <user> <cell> - Evicts a particular user from a particular cell - jetsprisoncells.admin.evictuser
- /Cell setrental <price> <cell> - Sets a rental price for a cell - jetsprisoncells.admin.setrental
- /Cell rename <cellname> <newcellname> - Renames a cell - jetsprisoncells.admin.rename
- /Cell setpermission <permission> <cellname> - Sets the permission required to rent the cell - jetsprisoncells.admin.setpermission
- /Cell setowner <player> <days> <cell/auto> - Sets a user owner of a cell - jetsprisoncells.admin.setowner
jetsprisoncells.player.panel - Opens the cell panel
jetsprisoncells.player.tp - Allow players to TP to cells
Guard permissions if you have/like guards to do things in cells:
jetsprisoncells.guard.blockbreak - Ability to break blocks in cells
jetsprisoncells.guard.opendoor - Ability to open cell doors
jetsprisoncells.guard.blockinteract - Ability to interact with chests, furnaces, etc
jetsprisoncells.guard.blockplace - Ability to place blocks
Placeholders (PlaceholderAPI):
%jetsprisoncells_cellname% - Returns the first cell name a player owns
%jetsprisoncells_cellplayers% - Returns the number of members that cell has
%jetsprisoncells_iscellowned_<CELLNAME>% - Returns true or false
Vault and WorldEdit is a dependency at this time, it is required to run this plugin
Cells:
- Select a cell region with the /Cell wand toold
- Create the cell using /Cell Create <cellname>
- Select the cell region you wish to rollback using WorldEdit (//wand)
- Use /Cell schematic save <cellname>
You may also rollback a cell to that schematic using /cell schematic rollback <cellname>
- Optional: use /Cell resettype to set what happens to the blocks in the cell when it resets (Default is do nothing, rollback is to rollback to the schematic, and clear is to clear all blocks in the cell)
- Place a sign down next to a cell
- Type /Cell addsign <cellname> (While looking at the sign)
- The sign will now be linked to that cell!
- Place a door next to / leading into the cell
- Type /cell adddoor <cellname> (While looking at the top of the door)
- The door will now be linked to that cell!
It is likely WorldGuard may prevent players from placing/breaking blocks in their cells. If this is the case, you will need to create seperate worldguard regions and allow players access to build within those regions