HuskTowns [1.17-1.20] | Towny-Style Claims | Customizable | Easy To Use | Works Cross-Server

MC Plugin HuskTowns [1.17-1.20] | Towny-Style Claims | Customizable | Easy To Use | Works Cross-Server 3.0.3
A simple and elegant proxy-compatible Towny-style protection plugin

HuskTowns 3.0.3 improves plugin performance and adds a WorldGuard hook.
  • Significantly improved claim caching for faster lookups. This should have considerable performance improvements for larger servers.
  • Added WorldGuard API hook for land claim prevention, courtesy of @ProdPreva1l (#435)
  • Added config options for changing chat characters used in the town map, courtesy of @ProdPreva1l (#427)
  • Updated the Simplified Chinese (zh-cn) locales, courtesy of jhqwqmc and @MSCMDD (#421, #426, #439)
  • Fixed some missing startup error trace logging
To update, just drag+drop.
  • Like (+1)
Reactions: rhinoooo
HuskTowns 2.6.1 fixes bugs introduced in the last release (particularly with the War module), and updates compatibility with 1.20.4.
  • The plugin will now use the native adventure implementation on Paper servers, improving support for future MC versions and adding support for 1.20.4.
  • Fixed an exception generating map hook chunk highlights for towns with UTF-8 names (#375)
  • Fixed bucket fill and empty operation handlers checking against the wrong event Block, letting users place fluids on claim edges (#383)
  • Fixed war wagers not being subtracted at start, meaning towns got paid more than the sum of wagers (#380)
  • Fixed war win-check logic being inverse when determining who won a war by alive members (#379)
  • Fixed a NullPointerException being thrown when trying to modify the relations map of a town migrated from <2.6 due to the migrator not instantiating a new Map.
  • Fixed wartime flags being applied to users other than active battle participants (#378)
To update from v2.6, just drag+drop. Check the v2.6 patch notes if you're uploading from an earlier version for instructions—you'll want to regenerate your config files!
  • Like (+1)
Reactions: rhinoooo
Note: To upgrade to this release from v2.5.x and earlier, please regenerate your config.yml and messages-xx-xx.yml files. If you haven't modified them from the previous default, you should also regenerate rules.yml and roles.yml; otherwise, don't forget to add the new wartime rules / action privileges to their respective files!

HuskTowns 2.6 is a major release of HuskTowns adding Town Relations (ON by default), Town Wars (OFF by default), and several useful quality-of-life features for both players and admins. It also fixes a number of bugs, adds a new API event, and updates locales.
  • Added Town Relations (#334)
    • Towns can now mark other towns as an "ally" or "enemy" to manage a list of relations
    • Command for managing relations is /town relations [list (town)|set <ally|neutral|enemy> <other_town>]
    • The MANAGE_RELATIONS privilege (default role: Trustee) is required to manage town relations.
    • This system can be turned off in config.yml. It is ON by default.
  • Added Town Wars. This feature is currently experimental and a work-in-progress — please send in your feedback! (#334)
    • Allows towns which have marked each other as an "enemy" to go to war
    • Command for managing war is /town war <accept|declare|surrender|view>
    • This system can be turned on in config.yml. It is OFF by default, and requires town relations to also be ON.
    • A town can declare war on another town, and specify a wager; the victor of the war will have the wager added to their coffers
    • War declarations work cross-server, but the war battle itself will take place on the server the defending town's spawn is set.
    • The DECLARE_WAR privilege (default role: Mayor) is required to send or accept declarations of war.
    • When a war declaration is accepted, the town that declared war will be teleported. All members of the defending town will be teleported to their spawn.
    • Participants in a war are removed from the war if they are killed (or otherwise die) and if they leave a configurable radius of the defending town's spawn.
    • During a war, special war flags apply on the defending town's claims. You can customize these flags depending on your particular flavor of chaos — allow full destruction, or lock down to just allowing PvP!
    • A town loses a war if they no longer have any online war participants. If three hours elapse or if the server restarts, the war will be declared a stalemate (both towns will lose their wager if this occurs). Towns can also surrender a war with /town war surrender.
    • The status of a war is displayed in the Boss Bar (which will display the remaining war participants to defeat) as well as in the war overview menu /town war (which will show a text-based graphic bar indicating the current balance of an active war)
    • A town cannot declare war again for another 48 hours (this cooldown is configurable)
  • Added a new admin command for managing town balances: /admintown balance
    • Lets admins set, add, or remove money from the coffers of towns
  • Add town points as fallback currency for servers without Vault (#342)
    • If Vault is not installed/detected, the currency used for towns will be an integer-based "Town Points" (example format: 100pts)
    • Town points can be added to towns with /admintown balance (add|remove|set)
    • Town points can also be earned as part of advancement rewards
    • This lets servers not using an economy use HuskTowns standalone and award points to towns through other means, to allow towns to level up
  • Town members can now self-claim vacant plots (#369)
    • To do so, members can simply stand in a vacant town plot and type /town plot claim
    • This will add them to the plot as a manager
    • Requires the CLAIM_PLOT privilege (default role: Member)
  • The /town census menu will now show if a member is online
    • Online members will appear green in the census list, and you can hover to view their online status
    • This also works on cross-server setups; Redis is recommended for this feature in particular!
  • The plugin will now automatically create a backup of the SQLite database on startup (#368)
  • Updated the Simplified Chinese (zh-cn) locales, courtesy of @MSCMDD (#345, #370)
  • Fixed the plugin not restricting interactions when a player was holding an item that had been deactivated (e.g. Ender Pearls on cooldown, Shields disabled with an axe attack) (#351)
  • Fixed no message being displayed when attempting to level-up a town when the town had already reached the max level.
  • API: Added a PostTownCreateEvent, to let you handle when a town has been created. (#336)
  • API: Fixed the user involved in the MemberJoinEvent, MemberLeaveEvent, MemberRoleChangeEvent and MemberRoleChangeEvent, courtesy of @thomasz05
To update, drag+drop and regenerate your config files. You should regenerate your config.yml and messages-xx-xx.yml files. If you haven't modified them from the previous default, you should also regenerate rules.yml and roles.yml; otherwise, don't forget to add the new wartime rules / action privileges to their respective files!
Top Bottom