Guardians of Light v1 | Bosspack (FULL)

Bosses Guardians of Light v1 | Bosspack (FULL) v1.0
Guardians of Light FULL Bosspack by Endesman

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Guardians of Light V1 adds an incredible bossfight with amazing Visual effects and sounds, top tier mechanics and animations. The combat experience comes enhanced with the Chromed soldiers, which have a swift melee, and have advanced dodging and blocking mechanics! Perfect for prelude to the boss (And summoned during the bossfight!)

Comes with its original soundtrack, “Guardians of light“! (OpenAudioMC config included)
The Peppermint Knight, adds a christmas themed version of the boss, with candycanes instead of swords!

Comes with its own boss music, “Sweet snow“!

Features great melee combos, and skilltrees with connection, as well as positionable swords/candycanes that serve as map hazards for numerous player combats!



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Includes the custom made animated particle effects for hit effects, explosions, and shockwaves for the multiple skills! Includes also the sugarcanes of the Peppermint paladin and the animated light swords of the Chromed Paladin!

Shares a few sounds with the fallen series (to save resourcepack space) and has completely custom voice effects and spell cast effects!

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Light swords! A hybrid play style that will force your players to dodge constantly by summoning map hazards, with a variety of mid ranged spells with tons of crowd control.
Summons swords (or candycanes) that he can later direct towards foes, crippling their mobility and dealing important damages!

(Optimized to always despawn when boss dies or despawns, and to have a certain cap to avoid entity overpopulation)
Features a sword defensive rotation stance, blade commotion, blade retaliation, and two sword projectile spells!

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The chromed soldiers! Advanced swordsmen with amazing smooth style for melee combos, can be blocked when you time your attacks at the right moment! They can perform backsteps and draw back when the action gets tough. They come with a gap closer and a run-cycle against farther enemies! Comes with a standalone version, and a summoned, weaker form (configurable) that supports the bossfight when below 60% hp!

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Change their attack decisions based on proximity and number of players, trying to prioritize certain casts when surrounded.

Actually change their targets based on damage dealt, when being staggered, when attacked by the rear or when harassed by projectiles! Not easily exploitable by tanking!

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FateKid
Author FateKid
Level
11
5,910 pts
v1.0 Version
186 Downloads
1,875 Views
Published
Updated
5.00 star(s) 1 ratings Average Rating (1)

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