⚔️ ExecutableItems ⭐ Custom Tools | Weapons | Armor Set | Potions, MMO Items, Vouchers, Cosmetics ⭐

MC Plugin ⚔️ ExecutableItems ⭐ Custom Tools | Weapons | Armor Set | Potions, MMO Items, Vouchers, Cosmetics ⭐ 6.24.4.25 [1.8-1.20.5]
Custom items plugin - Create Tools, Weapons, Vouchers & more - 100+ Custom Triggers

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New
custom entity command SET_AI {true or false}

Fix the edition of some "list" conditions like ifHasTag, ifHasPermission, sometimes they weren't saved correctly

Fix the custom drop color and the feature to display the customName.

Fix the display of the Custom Name of the EI in the actionbar (fly_Item)
TO SEE All news features in video join this discord channel: UPDATE

Fix
an issue where the default restrictions that should affect all ExecutableItems in the config.yml were not loaded correctly

Fix the give command display the name of the EI given correctly and not just "EI"

Fix the error message of detaileBlocks support placeholders : messageIfNotValid: '%block% %player_name%'

Fix the item setting durability (No change - the item durability can't be higher than the vanilla one)

New config.yml setting updateOldItems: true , to update the old NBT Tag of the usage feature (so it will fix the stacking of your item normally)
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New
custom player/entity command: GLOWING {time in ticks} [color]

Fix
the error message of requiredMoney feature appears twice, if you doesnt have the good amount of money

New NPC are supported
they will be considered as entity so with activators, PLAYER_CLICK_ON_ENTITY, PLAYER_RECEIVE_HIT_BY_ENTITY, ... , and entityCommands will work on them.
(exception : MOB_AROUND will still ignore NPC for safety, if you need a NPC_AROUND command suggest it
:D
)


Fix an issue with the entity command CHANGETOMYTHICMOB command

Fix an issue with the player command FRONTDASH
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Fix
an issue with GriefPrevention and MINEINCUBE

(Premium) Fix the loading of requiredMoney & requiredLevel & requiredMana features

New More checks are done when you add a custom command from our plugins, to dont let you make error.

New you can init your NUMBER variable with the following placeholder:
[IMG]


Fix the conversion of the usePerDay feature in the converter 4.X to 5.X

Fix an issue during the loading of items with the Free version

Fix a problem when you decide to change the option of an activator, sometimes then the activator did not work without a /ei reload

Fix the conversion of the requiredMoney & requiredLevel features in the converter 4.X to 5.X
TO SEE All news features in video join this discord channel: UPDATE

New
More checks are done when you add a custom command from our plugins, to dont let you make error.

Fix the name of your activators will be converted correctly now by the converter 4.X to 5.X

I should have done it when the first version of 5.0 was released:
New Creation of a backup of your item configs each time you will start / reload the server.
New setting in config.yml
TO SEE All news features in video join this discord channel: UPDATE

Fix
an issue when editing an activator setting and after that editing the conditions, the setting modified was not saved visually

Save your configs before update in case you discover a bug ! We tested it during a longtime but for safety its better to save.
TO SEE All news features in video join this discord channel: UPDATE

Fix
the edition of Hiders

Another minor with with the LOOP activator
TO SEE All news features in video join this discord channel: UPDATE


Fix
a major issue during the loading of the headFatures (UncloredString error)

Fix an issue in 1.12

Fix an issue where some object disappear in the editor

Fix The actiavtor feature MustBeAProjectileLaunchWithTheSameEI is re-added in the editor, I forgot to add it
TO SEE All news features in video join this discord channel: UPDATE

Fix
an issue with CustomCrafting plugin

Fix an issue where we could not edit custom enchants in the editor

Fix an issue with the conditions ifInTheBlock, ifOnTheBlock and BlockArroundCondition, the tags specifications now work well

Restrictions have now a glowing effect when they are activated in the editor

New activator PLAYER_EI_BREAK, activated when the EI is broken

Fix some issues for 1.12 users
TO SEE All news features in video join this discord channel: UPDATE

Save your configs before update in case you discover a bug ! We tested it during a longtime but for safety its better to save.

Main Improvement:
The editors and the loading of ExecutableItems have been considerably improved. I hope it will be easier for you to edit direclty in game.
And generally, for me now it will be easier to add new features and edit the editor in the future.

New:
detailedBlocks feature, IfIsNotOnTheBlock CDT, IsIsOnTheBlock CDT have been improved, you can now select directly some group of blocks:
ALL_CHESTS,
ALL_FURNACES,
ALL_PLANKS,
ALL_LOGS,
ALL_WOODS,
ALL_ORES,
ALL_WOOLS,
ALL_SLABS,
ALL_STAIRS,
ALL_FENCES,
ALL_SAPLINGS,
ALL_CROPS,
ALL_DOORS,
ALL_TRAPDOORS,
ALL_BEDS,
ALL_TERRACOTTA,
ALL_NORMAL_TERRACOTTA,
ALL_GLAZED_TERRACOTTA,
ALL_CONCRETE,
ALL_GLASS,
ALL_STAINED_GLASS,
ALL_SHULKER_BOXES;

New :
The feature OtherEICooldowns has been improved, now you can select the EI affected but you can also define a specific ativator on this item.

New :
A feature to add a global cooldown, that means that if a player use an activator, all players will be in the cooldwon for this same activator.

New:
The player condition ifHasNotExecutableItems + this condition and the normal so without not, have been improved !

New:
If you use the LAUNCH COMMAND in the activator PLAYER_LAUNCH_PROJECTILE, and the projectile has been launched by a bow, the projectile launch with the custom LAUNCH command will keep the same velocity.

New:
Player condition ifIsOnFire & ifIsNotOnFire, IfStunned

New:
Player command: MIX_HOTBAR

New
Activator feature: RequiredMana (Works with AureliumSkills) , check if you have the mana to activate the activator, if yes consume the mana.

New:
Custom icon for your folders: example ```test[icon-DIAMOND_SWORD]```

New Titles can work with CMI

New
option canBeMoved choose if the block can be moved or not by a piston

New You can now use & in the name or the lore, it just need to have a space after it to not be considered as a color code.

New Premium default items: (Most of them, 100%? have been made by Special70)

ARMORS > Prem_Armor_Effect : To show you how to give an effect when a custom armor is equipped.
MISC > Prem_Creeper_Summoner : I don't see a real utility, but you will probably see one. (I just found the item cool)
MISC > Prem_Dash_Stick : It reproduces the dash command of CMI
PROJECTILES > Prem_Boomerang : Very cool item 😄
PROJECTILES > Prem_Custom_projectile : Looks nice, you can add this animation on your item.
PVP > Prem_Boom : Boom
TOOLS > Prem_Malefic_Fishing_Rod : Sometimes a Zombie will appear instead of a fish 😄
TOOLS > Prem_Replanter_Improved : Replanter improved 3x3x3
TOOLS > Prem_Sack_Of_Cobblestone : An example of Sack possible with EI
TOOLS > Prem_Sugar_Cane_Hoe : A hoe to break sugar cane easily
WEAPONS > Prem_Slam_Axe : Cool axe with a custom ability


New default items created by Special70 again:

TOOLS
Prem_Quick_Pickup_Shovel: When you break a block, the drop goes directly under your feet and you pickup it without delay.
Prem_Pickaxe_Stats: Increase a variable each time you break a block
Prem_Super_Grass_Tiller: Transform grass into farmland very quickly
Prem_Grass_Cutter: Cut the grass in a range of 4*4 quickly
Free_Drain_Sponge: Drain lava and water in a range of 3x3

MISC
Prem_PlayerChecker: Tell you if players are near you.
Prem_SmokeBomb: Smoke bomb
Prem_Splash_Hoe: Splash animation

WEAPONS
Prem_Meteor_Crossbow: Really cool Meteor

ARMORS
Prem_Poseidon_Chestplate: Double your health only when you swim
Prem_Hat_Transformation: Really cool ! It tranform you when you activate the sprint and gives you some effects

>> You can now test the items of the second pack of Special70

New Usage of EI and usage of EB are now synchronised

Fix an issue with the command SILK_SPAWNER and the spawner placing
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