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Fix an issue where the %item% is not correctly replaced in the SENDMESSAGE command
Fix the custom block command REMOVEBLOCK with DOORS
New Hidder for 1.17 & + : hideDye: true / false : Setting to show/hide dyes from coloured leather armour
Fix a minor issue with the durability
Fix an issue with /ei create in 1.12
Fix an issue with the command /ei clear
New the custom command HEAD triggers the activator PLAYER_EQUIP_THE_EI
Fix the custom command MIX_HOTBAR
Fix the display of the feature desactiveDrops in the editor
New you can define what you want clear with the command /ei clear
-> /ei clear Ssomar ALL
-> /ei clear Ssomar DELAYED_COMMANDS
-> /ei clear Ssomar COOLDOWNS
-> /ei clear Ssomar ACTIONBARS
By default its ALL
New placeholder **%bow_force%** for the activator PLAYER_LAUNCH_PROJECTILE :
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New Support of BentoBox added by @evlad
Fix the entity placeholder: %entity_direction%
New More checks are done when you add a custom command from our plugins, to dont let you make error.
Intern structures of SCore changed to make it cleaner for the potential other developers
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New custom entity command SET_AI {true or false}
Fix the edition of some "list" conditions like ifHasTag, ifHasPermission, sometimes they weren't saved correctly
Fix the custom drop color and the feature to display the customName.
Fix the display of the Custom Name of the EI in the actionbar (fly_Item)
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Fix an issue where the default restrictions that should affect all ExecutableItems in the config.yml were not loaded correctly
Fix the give command display the name of the EI given correctly and not just "EI"
Fix the error message of detaileBlocks support placeholders : messageIfNotValid: '%block% %player_name%'
Fix the item setting durability (No change - the item durability can't be higher than the vanilla one)
New config.yml setting updateOldItems: true , to update the old NBT Tag of the usage feature (so it will fix the stacking of your item normally)
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New custom player/entity command: GLOWING {time in ticks} [color]
Fix the error message of requiredMoney feature appears twice, if you doesnt have the good amount of money
New NPC are supported they will be considered as entity so with activators, PLAYER_CLICK_ON_ENTITY, PLAYER_RECEIVE_HIT_BY_ENTITY, ... , and entityCommands will work on them.
(exception : MOB_AROUND will still ignore NPC for safety, if you need a NPC_AROUND command suggest it)
Fix an issue with the entity command CHANGETOMYTHICMOB command
Fix an issue with the player command FRONTDASH
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Fix an issue with GriefPrevention and MINEINCUBE
(Premium) Fix the loading of requiredMoney & requiredLevel & requiredMana features
New More checks are done when you add a custom command from our plugins, to dont let you make error.
New you can init your NUMBER variable with the following placeholder:
Fix the conversion of the usePerDay feature in the converter 4.X to 5.X
Fix an issue during the loading of items with the Free version
Fix a problem when you decide to change the option of an activator, sometimes then the activator did not work without a /ei reload
Fix the conversion of the requiredMoney & requiredLevel features in the converter 4.X to 5.X
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New More checks are done when you add a custom command from our plugins, to dont let you make error.
Fix the name of your activators will be converted correctly now by the converter 4.X to 5.X
I should have done it when the first version of 5.0 was released:
New Creation of a backup of your item configs each time you will start / reload the server.
New setting in config.yml
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Fix an issue when editing an activator setting and after that editing the conditions, the setting modified was not saved visually
Save your configs before update in case you discover a bug ! We tested it during a longtime but for safety its better to save.
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Fix the edition of Hiders
Another minor with with the LOOP activator
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Fix a major issue during the loading of the headFatures (UncloredString error)
Fix an issue in 1.12
Fix an issue where some object disappear in the editor
Fix The actiavtor feature MustBeAProjectileLaunchWithTheSameEI is re-added in the editor, I forgot to add it