Fix the restriction cancel-item-burn for the 1.8 users
Fix When the item breaks, now it trigger correctly EI_LEAVE_THE_PLAYER_INVENTORY
Fix an issue with the custom block command SETBLOCK
Fix another issue when you tried to use placeholder in the DELAY command
If when a plugin gives an ExecutableItem to a player it doesnt trigger the activator EI_ENTER_IN_THE_PLAYER_INVENTORY, you should go on their support and ask them to call this method, ty: https://docs.ssomar.com/executablei...u-add-an-executableitem-in-a-player-inventory
Fix an issue with the activator EI_LEAVE_THE_PLAYER_INVENTORY when you doesnt have ProtocolLib (BUT ProtocolLib is hightly recommended if you want to have this activator works properly)
Fix an issue with a pickup event for the 1.8 users
Fix a little issue when you tried to use placeholder in the DELAY command
Fix an issue where EI doesnt acccept SCore 3.4.3
Fix the custom command DAMAGE_NO_KNOCKBACK will not kill the players in creative
Fix an issue with the projectile activators
For coherency ALL_MOB has been renamed to ALL_MOBS
Fix the custom commands DELAY, RANDOM RUN, can now be added in the custom command ALL_PLAYERS, ALL_MOBS, NEAREST, MOB_NEAREST
Should Fix a problem with the enchants from the plugin tokenEnchant
New "Target has no effects to remove" "Showing new title", "Showing new subtitle"
are added in the list of message that the feature silenceOutput removes
Fix a Semi-Bug where Thorns enchant actives the entity click activator
BETA New the placeholders of the owner , variables, usage can be added directly in the name of the item
New custom player command SWING_MAIN_HAND and SWING_OFF_HAND (they are in the ANIMATIONS part)
BETA PREMIUM New activator EI_LEAVE_THE_PLAYER_INVENTORY, EI_ENTER_IN_THE_PLAYER_INVENTORY
These activators has been created only for the non-skackable item.
It will allow you to run a command when the EI leaves the player inventory, if the EI is moved in the inventory, or if the EI enters in the inventory.
(it supports detailedSlots option)
By combining both you will be able to make items that gives boost (effects, attributes,..) without using a Loop. And generally will allow you to do more things
It's in beta because there are a ton of leave and enter cases so I probably forget one
Item to test the activators : <>
Example item (Nether Star that gives strength boost when it is placed in the offhand) : <>
CHANGEMENT for the commands recently added:
NEAREST {commands} -> NEAREST {max accepted distance} {commands}
MOB_NEAREST {commands} -> MOB_NEAREST {max accepted distance} {commands}