The absolutely perfect mobpack to bring the perfect dose of mystery, terror, and life to your forests! The enchanted forest series aims to bring mystical and magical creatures with great Mechanical, visual, and sound quality!
Enchanted Forest V1 features The Dyerftums, creatures born from the rotten wood and filth! A combat experience inspired in Valheim’s Greydwarfs, with similarity with their mechanics, but a whole new and refreshing approach for an amazing bossfight for the Dyerftum Shaman.
This pack brings 5 new types of creatures, with, concise, but very solid mechanics, dynamic AI that runs at farther targets and tries to disengage disadvantageous close combat, parry/block mechanics (Time your attacks right before theirs hit to cancel them!), and amazing skills, featuring all the the animation, mechanic, sound, and visual quality you expect from an E-magination pack!
This pack contains:
The Dyerftum Shaman, an amazing bossfight filled with beautiful effects, sound cues and advanced mechanics! Bring a difficult bossfight with melee attacks and heavy spellcasting.
Features a gameplay around poisoning and crowd control! The Poison cast will directly create a poison cloud. Every time a player gets poisoned, any poison source will deal increased damage, they will be more vulnerable to damage in general, and will heal the boss for a % of its life!
Summons other Dyertfums to aid in combat! Can cast a Healing spell on any dyerftum ally (Summoned or natural) that will make their attacks venomous (And this venom will also heal the boss!).
This awesome boss also features two tornado casts. A linear tornado that will knock targets airborne and deal damage, and an omnidirectional storm that will poison whoever it hits! (You guessed it, he also lifesteals through this.)
The classical Dyertfum, inspired in Valheim’s Greydwarfs, annoying creatures that will try to run at you to hit you, or will find rocks to toss at you! Can be interrupted.
All the creatures in this pack feature Dynamic AI to change targets, run at farther targets, prioritize relevant foes, or drawing back from disadvantageous engages!
A terrorific sight, The Dyerftum brutes bring a heavy rock attached to their arms with roots, and will swing them to smack the living hell out of you. With extremely heavy attacks, they can not be blocked or parried, and will incapacitate you when they hit. They have tons of crowd control, so be mindful of them!
Tankier, but slower, these things are not to be lost from sight.
The sapper, a curious creature that will try to keep its distance with you, and shoot sticky sap balls at its foes. They slow victims considerably, making them very dangerous in groups, specially when accompanied by other creatures.
They will try to flee if you get too close, but won’t hesitate to use their malformed arm to attack you if they can! Can be interrupted.
The Dyerftling A small annoying creature that can not toss rocks but will not hesitate to annoy any player they find!
Simple mechanics backed with the quality you expect from us. Melee attacks and a dynamic AI, perfect for the lowest levels of this experience! Can be interrupted.
Enchanted Forest V1 features The Dyerftums, creatures born from the rotten wood and filth! A combat experience inspired in Valheim’s Greydwarfs, with similarity with their mechanics, but a whole new and refreshing approach for an amazing bossfight for the Dyerftum Shaman.
This pack brings 5 new types of creatures, with, concise, but very solid mechanics, dynamic AI that runs at farther targets and tries to disengage disadvantageous close combat, parry/block mechanics (Time your attacks right before theirs hit to cancel them!), and amazing skills, featuring all the the animation, mechanic, sound, and visual quality you expect from an E-magination pack!
This pack contains:
The Dyerftum Shaman, an amazing bossfight filled with beautiful effects, sound cues and advanced mechanics! Bring a difficult bossfight with melee attacks and heavy spellcasting.
Features a gameplay around poisoning and crowd control! The Poison cast will directly create a poison cloud. Every time a player gets poisoned, any poison source will deal increased damage, they will be more vulnerable to damage in general, and will heal the boss for a % of its life!
Summons other Dyertfums to aid in combat! Can cast a Healing spell on any dyerftum ally (Summoned or natural) that will make their attacks venomous (And this venom will also heal the boss!).
This awesome boss also features two tornado casts. A linear tornado that will knock targets airborne and deal damage, and an omnidirectional storm that will poison whoever it hits! (You guessed it, he also lifesteals through this.)
The classical Dyertfum, inspired in Valheim’s Greydwarfs, annoying creatures that will try to run at you to hit you, or will find rocks to toss at you! Can be interrupted.
All the creatures in this pack feature Dynamic AI to change targets, run at farther targets, prioritize relevant foes, or drawing back from disadvantageous engages!
A terrorific sight, The Dyerftum brutes bring a heavy rock attached to their arms with roots, and will swing them to smack the living hell out of you. With extremely heavy attacks, they can not be blocked or parried, and will incapacitate you when they hit. They have tons of crowd control, so be mindful of them!
Tankier, but slower, these things are not to be lost from sight.
The sapper, a curious creature that will try to keep its distance with you, and shoot sticky sap balls at its foes. They slow victims considerably, making them very dangerous in groups, specially when accompanied by other creatures.
They will try to flee if you get too close, but won’t hesitate to use their malformed arm to attack you if they can! Can be interrupted.
The Dyerftling A small annoying creature that can not toss rocks but will not hesitate to annoy any player they find!
Simple mechanics backed with the quality you expect from us. Melee attacks and a dynamic AI, perfect for the lowest levels of this experience! Can be interrupted.