EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support

MC Plugin EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support 2026.31
Ultra-powerful and easy-to-use custom mobs made right in config

- Fixed points placeholder
- Fixed spawn_mobs effect being considered permanent (Thanks OfTeN!)
- Fixed AOE effects compiling wrong (Thanks OfTeN!)
- Added holder placeholders
- And added %text%, %string%, and %message% to access the TEXT parameter in placeholders
We've updated from libreforge v3 to v4!
libreforge is the system that powers all of the effects in my plugins, and the v4 update is a total rewrite from the ground up to make your effects faster, more flexible, and more powerful!

So what's new?
- libreforge 4 installs itself as a standalone plugin, making libreforge 4 up to 11 times faster
- One unified API for all libreforge plugins; it's easier than ever to create extensions and make your own custom Effects/Conditions/Triggers, etc
- Streamlined project setup for developers with the new libreforge gradle plugin, and no more boilerplate config / lang / chains / etc. This also comes with a move to repo.auxilor.io rather than jitpack!
- Native support for CompileData, Chains, etc.
- Ability to actually access and modify the item / entity that provides effects; in the future it will be possible to change the actual item damage etc.
- Streamlined configuration found at /plugins/libreforge instead of having 11 different lrcdb.yml's, etc. config.yml and lang.yml are simpler now too!
- Massively improved performance and stability
- Tons of bugfixes

Will my configs break?
No! All your configs will still work exactly as they did before, it's just a new engine under the hood to bring them to life.

As you can see - I'm absolutely thrilled about this update and the possibilities it's going to bring in the future. It's been over 2 months in the making and I've never been happier to publish a release!
- Changed load order to POSTWORLD
- Fixed elytra_boost_save_chance (Thanks WobbyChip!)
- Fixed damage_item trigger (Thanks WobbyChip!)
- Improved alt_click location detection (Thanks OfTeN!)
- Improved change_world trigger (Thanks OfTeN!)
- Updated EcoJobs integration to work with 2.0.0
- Fixed edge cases with craft trigger (Thanks Jeck!)
- Fixed bug with shuffle_hotbar (Thanks OfTeN!)
- Fixed flight effect (Thanks OfTeN!)
- Fixed keep_inventory effect not clearing drops, breaking support with some plugins (Thanks PQguanfang!)
- Updated points placeholders to not require initialization
- Fixed projectile effects not working on bow_attack (Thanks OfTeN!)
- Fixed has_job_level condition (Thanks OfTeN!)
- Added flight effect (Thanks OfTeN!)
- Added block parameter to alt_click (Thanks OfTeN!)
- Added block_to_location mutator (Thanks OfTeN!)
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