EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support

MC Plugin EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support 2026.29
The #1 most powerful custom enchantments plugin ever made.

- Added permanence_curse
- Added repairing
- Reworked enchantment lookups to be more flexible and support detecting enchantment activation per-slot, and improved enchantment lookup API
- Various minor API improvements
- Fixed dexterous
- Improved display system
- Improved + Nerfed Blast Mining default config
- Added additional description placeholders (see _example.yml)
This is a beta build, and should not be run in production. There's only a handful of enchantments currently (you can add your own, of course), but more will come throughout the betas

If you're running 8.x.x currently, make sure you do a clean install of EcoEnchants. Delete the /EcoEnchants/ folder in your plugins before anything else.

If you have items with enchantments on them currently, prepare for the existing enchantments to disappear. The enchantments simply aren't there, so they will lose existing EcoEnchants enchantments.

That being said - what's new?
- Completely recoded the entire plugin from the ground up. That's right; it's a completely new plugin now.
- Countless bugs have been fixed
- You can add/remove enchantments by creating/deleting .yml files in the /enchants/ folder (including base enchantments) - no more huge customenchants.yml.
- Create your own enchantment types, and change the types of any enchantment
- Vastly improved config, much simpler and more intuitive and much more powerful
- Item lookup support to targets
- ...and a lot more things; after all, the entire plugin is new.

If you have any extensions installed, they will break
It's a new plugin and a new API, and old ones just aren't compatible.
Before you go and open a ticket to have your old extensions updated, wait for the plugin to be properly released first.
I will not be updating the official extensions until the plugin is fully released (out of beta).

It's been a while in the making, so it's great to be able to get it out!
It might have already been the best before, but now there's no other enchantment plugin that even comes remotely close in any way.
Feels great to bring EcoEnchants back up to the level of my other plugins!
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- (API) Added HolderProvideEvent, with the ability to modify the list of holders that will be provided to the player
- Added shuffle_hotbar effect
- Fixed two errors with traceback and brew (Thanks OfTeN!)
- Another urgent hotfix
- Added elytra_boost_save_chance; chance to not consume a firework when boosting with an elytra
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Reactions: shacha
- Fixed damage_nearby_entities effect for base spigot users
- Added brew trigger
- Added smelt trigger
- API: Added ConfiguredCondition#runNotMetEffects
- Cleaned up contexts for config violations; instead of having a million brackets (i.e. 'Error for effect <id>, (inline chain) (args) (Effect send_message) (args)), it will be separated by an arrow (->) to be easier to read.
- Added truly-inline chains; a shorthand syntax to run multiple effects on a trigger without ever needing to worry about the run_chain_inline effect, or even what a chain is. Instead of specifying an effect ID, you specify a list of effects to be ran on the trigger. All chain features are supported (it is an inline chain, it's just simpler). Read more about it here: https://plugins.auxilor.io/effects/configuring-an-effect#shorthand-inline-chains
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