- Added run-type to chains to cycle through effects rather than run them all together
- Added helix, double_helix, twirl, and circle particle animations
- Tweaked particle animation options for more flexibility
- Added particle animation system and the particle_animation effect to use it!
At the moment there are two effects: trace and ground_spiral, however many more will be added in the future!
Read the wiki page to learn more about how to use them: https://plugins.auxilor.io/effects/all-effects/particle_animation
- Added particle_line effect to draw a line of particles between you and the target location
- Fixed particle offsets / movement with spawn_particle effect
- Fixed send_title effect not translating placeholders
- (API, Maybe some effects too) Location will now automatically be attached as victim location, or player location (whichever is available, prioritizing victim) even if not specified from triggers
- Added support for chain arguments
These allow you to pass parameters to your chains, which makes effect chains far, far more useful and more reusable - your logic can get a lot more complex with this!
In any chain effect (run_chain, run_chain_inline), there is now an extra option you can put under args:
chain_args:
<name>: <value>
<name 2>: <value 2>
You can add as many arguments as you like. You use these values in chains just like other placeholders, with %<name>%, for example if you had an argument called strength, you would reference it with %strength% in your chain. Chain arguments support placeholders, too - just like anything else.
This is huge, and if you want to make something extremely powerful with effects, this will make it even easier and quicker with less repetition!