EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support

MC Plugin EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support 10.4.0
Ultra-powerful and easy-to-use custom mobs made right in config

- Fixed take_damage causing errors on versions before 1.20
- Deprecated drop_item_for_player, use drop_item instead
- not-met-lines now also works with per-effect conditions
- Added cooldown_effects
- Added create_boss_bar, remove_boss_bar, and update_boss_bar effects
- take_damage trigger will no longer trigger for void damage, /kill, or /suicide
- API: Added RegistrableCategory
- Added is_op condition
- Added value to shoot_bow trigger, between 0 and 1 depending on bow pull
- Added value_above, value_below, and value_equals filters
- fully_charged filter now works with shoot_bow
- Added item_durability_above_percent and item_durability_below_percent filters
- smelt trigger now gives the number of items smelted as the value
- Added optional filters for mine_vein
- aoe and aoe_blocks now supports its effects having their own conditions, filters, mutators, and generic arguments
- API: Combined and deprecated MultiplierModifier and AdditionModifier. The replacement is now IdentifiedModifier
- Fixed victim placeholders (Thanks PQguanfang!)
- Improved give_food effect (Thanks Keegan!)
- Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!)
- Added replant_crops effect (Thanks Callum!)
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Cleaned up ItemData and ItemPoints
- Added option to not always process blocks with telekinesis, improves compatibility with other plugins
- Nested chains now support their own Conditions, Mutators, Filters, and generic arguments like 'chance', 'repeat', 'cooldown', etc.
- Fixed color parsing in run_command and run_player_command
- Fixed plugin not starting up on paper 1.17.1
- Fixed standing_on_block not working for non full-height blocks
- click_entity trigger now only fires for living entities
- Fixed beam and scan_in_front AOE shapes not working properly
- particle_line effect now fires from eye height
- Fixed bugs with counters
- Fixed empty_bucket
- Added aoe_blocks effect, works the same as aoe but affects blocks instead of entities
- Effects given to aoe and aoe_blocks now also have the location of the entity/block, useful to have particle animations etc
- Added beam AOE shape
- break_block effect now prevents re-triggering of other block mining effects (e.g. mine_radius)
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