Custom Events Plugin ⭐ExecutableEvents ⭐182+ Triggers | Quests, Abilities & Server Automation

MC Plugin Custom Events Plugin ⭐ExecutableEvents ⭐182+ Triggers | Quests, Abilities & Server Automation 3.26.7.17
Custom events plugin - Create Quests, Abilities, Boosts & more - 110+ Custom Triggers

SCore (All plugins)
- Fix of an issue with the custom command AROUND in 1.21-
- Fix of an issue with the /score particles
- Fix of an issue with the rendering of item lore in the editor.
For SCore (All plugins)
- Fix of an issue with the blockAttacks feature (for shield)
- Turn more DB queries in async to avoid performance issues (by Special70)

For EI
- Blockface placeholders are now supported in PLAYER_ALL_CLICK and PLAYER_BLOCK_BREAK.
- Fix of an issue where PLAYER_RECEIVE_HIT_BY_ENTITY was triggered two times if the damage was caused by a skeleton.

I don't know about you, but I can't wait for Hytale to come out!
Hello, All plugins have been updated to support 1.21.11.
(For MyFurniture it supports PacketEvents 2.11)

+ Some other minor fixes
Fix of an issue with the variable editor

Fix of another internal very minor issue
Fix an issue between MyFurniture and ItemsAdder

Fix an issue in SCore / ExecutableItems and ExecutableEvents related to the custom placeholders.
For SCore (all plugins)
- Improvements for /score variables

For ExecutableCrafting
- New API for ExecutableCrafting https://docs.ssomar.com/executablecrafting/api

- New a 2×2 recipe no longer needs to match the exact position in the 3×3 grid that your custom recipe specifies.

For ExecutableItems
- New EI restriction cancel-item-craft-no-custom to cancel only vanilla recipes now detects correctly the ExecutableCrafting recipes to not cancel them.

For EI and EE
- New placeholders in EI and EE HIT activators:
%last_damage_taken_nonfinal%
%last_damage_taken_nonfinal_int%
%last_damage_taken_final%
%last_damage_taken_final_int%
SCore (for all plugins)
Fiw an issue with /score particles

Fix a dupe issue in ExecutableBlocks
ALL mentioned renames in this update are automatically done by the plugins.

EI >
For all activators:
commands become playerCommands

CPT >
For all activators:
commands become playerCommands

EE >
For player activators:
commands become playerCommands

EB >
For the activators that contain a second block (so another block that the ExecutableBlock) the settings have been renamed:
blockCommands become targetBlockCommands
detailedBlocks become detailedTargetBlocks


For all activators:
commands become blockCommands


Why those rename ?
- To have better consistency and to be better understandable for user.
- It's easier to manage in the wiki
- AI Support will perform better, sometimes it was confused because there was two distinct functions for "commands"
For SCore :
- internal edits

For ExecutableItems :
New activator PLAYER_INPUT
Example:

activators:
activator0:
option: PLAYER_INPUT
detailedInput: FORWARD_PRESS
detailedSlots:
- -1
commands:
- SEND_MESSAGE &aFORWARD

In detailedInput you can set:
LEFT_PRESS
LEFT_RELEASE
RIGHT_PRESS
RIGHT_RELEASE
FORWARD_PRESS
FORWARD_RELEASE
BACKWARD_PRESS
BACKWARD_RELEASE
JUMP_PRESS
JUMP_RELEASE
SNEAK_PRESS
SNEAK_RELEASE
SPRINT_PRESS
SPRINT_RELEASE
Hello I didnt merged the good branch yesterday. So here is a fix.

It also fix in addition an issue with entity placeholders and list placeholders.
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