Custom Events Plugin ⭐ExecutableEvents ⭐182+ Triggers | Quests, Abilities & Server Automation

MC Plugin Custom Events Plugin ⭐ExecutableEvents ⭐182+ Triggers | Quests, Abilities & Server Automation 3.26.6.3
Custom events plugin - Create Quests, Abilities, Boosts & more - 110+ Custom Triggers

Fix a small issue with HeadFeatures

Vietnam language added

Added the smelt argument for INLINE_MINEINCUBE, MINEINCUBE, MINEINSPHERE, VEIN_BREAKER

Added an option at direction argument of INLINE_MINEINCUBE that uses the XZ logic of Player Expansion from PlaceholderAPI (Added custom logic too for UP/DOWN direction)


Fix an issue with bundle restriction in 1.21.2 +

Update mostly done by Special70, ty
Update of checkvar ei placeholder.

Add a comment to mentio nthe deprecation of "itemCheckWithNBTAPI" setting.
Fix an issue with the custom command ADD_TEMPORARY_ATTRIBUT

+ Some other minor changes
SCore:
- Refactored logic for checkamount placeholder
- Added checkvar as substitute for checkitem's placeholders (checkitem can't detect doubles and I'm not gonna submit a PR to checkitem)
- Made a custom argument extractor so it doesn't have complications when dealing with arg inputs that contains underscores

ExecutableItems:
Added placeholders for PLAYER_PICKUP_ITEM

%item_type% : Returns Material value
%item_name% : Returns ItemStack display name
%item_amount% : Returns ItemStack amount
%item_cmdata% : Returns custom model data value
%item_cmdata_f_0% : Returns the first value of the floats custom model data array
%item_cmdata_s_0% : Returns the first value of the strings custom model data array

By Special70
SCore
New Player Conditions:

Added ifPlayerSpeed – compare the player's velocity magnitude (e.g., >= 0.1 to detect movement)

Added ifNearbyEntityCount – compare the number of entities within a 10-block radius

Added ifNearbyPlayerCount – compare the number of players within a 10-block radius

Added ifLineOfSight – check whether the player has direct line of sight to a living entity (requires 1.14+)


ExecutableItems:

Added ALL_OPTIONS for those who want to full update specific items using /ei refresh
Bug Fixes:

Fixed ArrayIndexOutOfBoundsException in HTTP request parsing when receiving malformed or incomplete request lines

Fixed NullPointerException when the HTTP connection is closed before a request line can be read
New Commands: SET_PLAYER_WEATHER & SET_PLAYER_TIME

Two new player commands for client-side weather and time control:

SET_PLAYER_WEATHER -- Set weather per-player without affecting the server or other players.
SET_PLAYER_WEATHER weather:CLEAR # clear skies
SET_PLAYER_WEATHER weather
:D
OWNFALL # rain/storm
SET_PLAYER_WEATHER weather:RESET # restore server weather

SET_PLAYER_TIME -- Set time per-player, with optional relative mode.
SET_PLAYER_TIME time:6000 # noon
SET_PLAYER_TIME time:18000 relative:true # offset from server time
SET_PLAYER_TIME time:-1 # reset to server time

Common time values: 0 sunrise, 6000 noon, 12000 sunset, 18000 midnight.
Fix of an issue with the custom command SMELT
SCore (ALL plugins)
Fix of an issue with the plugin weaponmechanics

by Special70
SCore (All plugins)
Fix an issue where the plugin try to run tasks while it is disabled

ExecutableItems by Special70 !
New activator PLAYER_EMPTY_BUCKET
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