SCore (All plugins)
- Fix of an issue with the custom command AROUND in 1.21-
- Fix of an issue with the /score particles
- Fix of an issue with the rendering of item lore in the editor.
For SCore (All plugins)
- Fix of an issue with the blockAttacks feature (for shield)
- Turn more DB queries in async to avoid performance issues (by Special70)
For EI
- Blockface placeholders are now supported in PLAYER_ALL_CLICK and PLAYER_BLOCK_BREAK.
- Fix of an issue where PLAYER_RECEIVE_HIT_BY_ENTITY was triggered two times if the damage was caused by a skeleton.
I don't know about you, but I can't wait for Hytale to come out!
Hello, All plugins have been updated to support 1.21.11.
(For MyFurniture it supports PacketEvents 2.11)
+ Some other minor fixes
Fix an issue between MyFurniture and ItemsAdder
Fix an issue in SCore / ExecutableItems and ExecutableEvents related to the custom placeholders.
For SCore (all plugins)
- Improvements for /score variables
For ExecutableCrafting
- New API for ExecutableCrafting https://docs.ssomar.com/executablecrafting/api
- New a 2×2 recipe no longer needs to match the exact position in the 3×3 grid that your custom recipe specifies.
For ExecutableItems
- New EI restriction cancel-item-craft-no-custom to cancel only vanilla recipes now detects correctly the ExecutableCrafting recipes to not cancel them.
For EI and EE
- New placeholders in EI and EE HIT activators:
%last_damage_taken_nonfinal%
%last_damage_taken_nonfinal_int%
%last_damage_taken_final%
%last_damage_taken_final_int%
SCore (for all plugins)
Fiw an issue with /score particles
Fix a dupe issue in ExecutableBlocks
ALL mentioned renames in this update are automatically done by the plugins.
EI >
For all activators:
commands become playerCommands
CPT >
For all activators:
commands become playerCommands
EE >
For player activators:
commands become playerCommands
EB >
For the activators that contain a second block (so another block that the ExecutableBlock) the settings have been renamed:
blockCommands become targetBlockCommands
detailedBlocks become detailedTargetBlocks
For all activators:
commands become blockCommands
Why those rename ?
- To have better consistency and to be better understandable for user.
- It's easier to manage in the wiki
- AI Support will perform better, sometimes it was confused because there was two distinct functions for "commands"
For SCore :
- internal edits
For ExecutableItems :
New activator PLAYER_INPUT
Example:
activators:
activator0:
option: PLAYER_INPUT
detailedInput: FORWARD_PRESS
detailedSlots:
- -1
commands:
- SEND_MESSAGE &aFORWARD
In detailedInput you can set:
LEFT_PRESS
LEFT_RELEASE
RIGHT_PRESS
RIGHT_RELEASE
FORWARD_PRESS
FORWARD_RELEASE
BACKWARD_PRESS
BACKWARD_RELEASE
JUMP_PRESS
JUMP_RELEASE
SNEAK_PRESS
SNEAK_RELEASE
SPRINT_PRESS
SPRINT_RELEASE
Hello I didnt merged the good branch yesterday. So here is a fix.
It also fix in addition an issue with entity placeholders and list placeholders.