The main inventory is the gateway to all the Oh-So-Cool things that this plugin has to offer. Oh yea, and there’s an on/off button.
General
In the General Mob Settings Menu, you can find some of the core parts of your custom spawner. All numerical settings can be edited via the increase and decrease buttons to the left and right of the item.
In the most recent update of CS, I've made it so that the spawners are not 'active' until a player is within 2X the spawn radius. (In other words, if you have a spawn radius of 4, the spawner won't be active until a player is within 8 blocks from the spawner!)
Blocks Per Mob - This setting auto detects the amount of mobs in an area, and keeps it from overflowing with creatures. You can go from a giant flock of sheep to just a few snowmen. How this works: The plugin will take the area of the radius that your mobs will spawn in ((radius*2)*4). Letting x be this number, for every x blocks, about 1 mob will be allowed to spawn.
Health - Pretty self explanatory. Changes the amount of health the mob has. (1 Health equals ½ a heart, 2 Health equals 1 whole heart)
Spawn Amount - The amount of custom creatures to spawn at one time.
Spawn Radius - The radius in which the entities are allowed to spawn.
Spawn Interval - The time interval between spawning.
Instant Spawning - Once a player enters the radius, custom mobs will immediately spawn and then start ticking again
Mob Type - Change what type of mob the creature is.
Name - Change the display name of the mob. You will be prompted in chat to type it in.
Toggle Display Name - Toggle whether or not you want your mob to have a name.
NEW: XP Dropped - Set the amount of XP orbs that will drop when the mob dies