ADDED:
- Config option to allow reallocate pet's aspects by right-clicking them.
- Config option to 'boost' damage from pet's ranged attacks by certain multiplier of original damage (only if ranged damage is overridden by Attack Damage attribute).
- Pet Tier config option to set start amount of aspect points.
- Placeholder(s): %pet_max_saturation%.
IMPROVED:
- Default pet generation. Now pet default settings & attributes are close to vanilla ones.
- Max. Saturation attribute now can be set to 0 or -1 to make pet immune to food and 'hunger'.
- Added a few messages for mob catching.
- Code optimization & improvements.
FIXED:
- A bug, where pets stops attack enemies after very short amount of time.
- A bug, where pet shop displayed all pets even if they are not applicable to selected tier.
- A bug, where Warden pet become aggressive on their owner.
- A bug, where pet AI, equipment and attributes can be overriden on spawn by vanilla mechanics.
- A bug, where pets don't gain XP for 'HIT' type when using projectiles or ranged attacks.
- A bug, where pets gain XP for mobs spawned by Eggs, Spawners and other reasons banned from gaining XP.
- A bug, where pet exhaust for combat calculated incorrectly for ranged attacks.
- [Goat] A possible bug, where goat pets can lost horns and attack damage attribute.
- [Hoglin] A possible bug, where hoglin pets can be hunted by piglins.
- [Piglin] A possible bug, where piglin pets AI was overriden by vanilla mechanics.
- [Fox] Will not steal ground items anymore.
- [Blaze] Now correctly uses Attack Speed attribute.
- [Drowned] Now correctly swims and uses Attack Speed attribute for both melee and ranged attacks.
- [Ghast] Slighty improved follow target/owner algorhythm. Now correctly uses Attack Speed attribute.
- [Husk] Now correctly uses Attack Speed attribute.
- [Illusioner] Now correctly uses Attack Speed attribute for ranged attacks.
- [Pillager] Now correctly uses Attack Speed attribute.
- [Skeleton] Now correctly uses Attack Speed attribute for both melee and ranged attacks.
- [Stray] Now correctly uses Attack Speed attribute for both melee and ranged attacks.
- [Spider] Now correctly uses Attack Speed attribute.
- [Witch] Now correctly uses Attack Speed attribute.
- [Wither] Now correctly uses Attack Speed attribute.
- [Zombie] Now correctly uses Attack Speed attribute.
- [Zombie Villager] Now correctly uses Attack Speed attribute.
- [Zombified Piglin] Now correctly uses Attack Speed attribute.
- [Zombified Piglin] Will not alert nearby piglings in combat anymore.
REMOVED:
- Parrot, Guardian and Giant pets were removed due to many issues and not having a real use case.
ADDED:
- Support for 1.20.4. This is the only 1.20 version supported now for future releases.
ADDED:
- Auto Food Usage feature. Now pets can auto use food from their inventories if this feature is enabled.
- Pet config options for spawn & despawn particle effects.
- Button type 'SILENT' for Pet Menu that toggles ambient pet sounds.
IMPROVED:
- Ride, Equipment and Inventory buttons will be hidden in Pet Menu if pet don't have such features.
- Pets are spawning now in a front of players instead of right in them.
You must update NexEngine to install this update.
FIXED:
- A bug, where summoned pets not saved properly on server shutdown.
A bug, where pets loses their AI when travelled between worlds.
ADDED:
- An option to toggle vanilla equipment population for freshly catched pets.
- An option to set a list of worlds, where pets can not be released.
- Dedicated permissions for: 'addpoints', 'resetprogress' commands.
- Message when pet lose XP on death.
- Internal placeholders: '%pet_owner_name%' and '%pet_food%'.
FIXED:
- A bug, where pet can be additionally exhausted for "idling" while in combat.
- A bug, where Regeneration Speed attribute works incorrect in most cases.
- Default equipment population worked only for skeletons before.
- Improved pet leveling logic, prevented some possible glitches.
- Reset progress command does nothing.
- Pet equipment can be damaged now.
- Pet data not auto-saved when changes made by commands.
- Code clean up.
[Added] Permission to bypass 'Release.Allowed' option.
[Added] Config option to toggle entity spawn on release.
[Added] Config option to set egg cost modifier for pet tiers.
[Added] Config option to set egg cost for pet configs.
[Improved] Updated default Release & Revive GUI layouts.
[Fixed] Warden is functional now!
[Fixed] Egg Shop is fully functional now!
[Fixed] A bug, where name checks on rename were inaccurate sometimes.
[Fixed] A bug, where items can be duplicated using pet equipment.
[Fixed] Entity spawned on pet release will inheritance pet visuals now.
[Added] Support for Attack Speed attribute.
[Improved] Better default layout for Pet GUI.
[Changed] Pet Equipment menu have been removed and replaced with a simplier equipment system, where you can right-click your pet with item in hand to equip it.
[Fixed] A bug, where players can equip pets with random items.
[Removed] Dropped support for 1.17.1 (NexEngine does not work well on that version anyway).
[Improved] Pet Aspects Menu got better behavior & layout.
[Fixed] Added missing localization for Pet Attributes.
[Fixed] A bug, where pet can become invisible after teleport.
[Fixed] A bug, where Blaze can not follow owner.
[Fixed] A bug, where Blaze disappear when trying to attack.
[Fixed] A bug, where player data can be loaded on player quit causing console error.
[Fixed] Piglins and Zoglins sound spam.
[Fixed] A bug, where pet placeholders not being updated.
Please update to the latest NexEngine v2.2.11 (DOWNLOAD)
WARNING: Some messages with custom options (type, prefix, sound) or JSON components may become "broken" due to using the updated Engine format / parser. Please, correct your messages using this page.
[Fixed] A bug, where Evoker can damage their owner with fangs.
[Added] Support for 1.20.1.
[Added] Config option to toggle pet's inventory drop on death.
[Added] Config option to toggle pet's equipment drop on death.
[Added] Config option to pet's tier configs for inventory/equipment drop chance on death.
[Added] Config option to toggle allow of pet release by players.
[Fixed] A bug, where non-skeleton pets with bows/crossbows don't use arrows from their inventory.
[Fixed] A bug, where mobs drop lead after being catched.