+ Fixed money spent placeholder not working
+ Fixed bundle creation not storing each item
+ https://github.com/kiranhart/Auction-House/pull/13 (Custom table prefix for MySQL)
+ https://github.com/kiranhart/Auction-House/issues/14 (Removed Database SSL option in config, in favour for connection string params instead)
+ Fixed a bug where when changing prices in the sell menu would cause the item placed in that menu disappear
+ Closed issue #9 (Items are deleted when dropped onto menu icons that cause gui close) (https://github.com/kiranhart/Auction-House/issues/9)
+ Added getTax() to AuctionEndEvent (https://github.com/kiranhart/Auction-House/issues/10)
+ Added getListingFee to AuctionStartEvent(https://github.com/kiranhart/Auction-House/issues/10)
+ Added additional title unique to bid items for discord webhook (when listing) (https://github.com/kiranhart/Auction-House/issues/4)
+ Added "bid tracking", where it will charge players outright for the bid they placed, if they are outbid they'll get their money back, same goes if the item is cancelled/deleted (https://github.com/kiranhart/Auction-House/issues/5)
+ Completely redid the statistic system (finished implementing guis)
++ Added back /ah stats [player name]
++ /ah stats opens menu to view self statistics and leaderboard
++ Added back self view statistics
++ Added a leaderboard system for each auction statistic
++ Added the ability to search / pullup online player statistics (/ah stats <player>
+ Added "filter whitelist uses durability" setting which goes on top of the filter uses whitelist only option which makes it only compare using the material name and durability. You'd likely not want to touch this as it was requested for a particular case.
+ Fixed a bug where when buying an item and you have any quantity of that item in your inventory which will cause it to "overflow (merge stacks with leftover in another stack)" it will show the leftover amount in the sale message.
**Upcoming Next Update**
- Bid Tracking
- Custom discord message for new bid items
** Future or possibly v3 **
- Switch to DiscordSRV
+ Got rid of the old statistic system in favour of a new one (that being said the statistic command / gui has been temporarily removed, it will be back next update)
+ Introduced more dynamic placeholders for global and player statistics (see https://docs.tweetzy.ca/official-plugins/auction-house/placeholders)
+ Fixed bug where if you died whilst using the sell menu, the item you placed into the sell slot would not be dropped
+ Fixed bug where when leaving/disconnecting from the server after placing an item into the sell gui and entering a new price, you'll not get it back on rejoin
+ Added null checks regarding display stack meta and lore
+ If getFriendlyNumber is unable to short form a number for whatever reason, it will default to the normal , separated format.
+ Added setting to make the auction filter only use items manually added to categories using the /ah filter additem <category> command
+ Removed the old Confirm Listing GUI for a new version using consumers.
+ Also regarding the new confirm listing gui, fixed dupe when clicking the cancel button
+ When you click cancel within the confirm gui when listing a bundle, it will return the bundle items directly to you.
+ Updated internal core
+ Fixed bug where sell gui would initially use min inc for start, vice versa
+ delete CityBuildStuffAPIHook
+ auction player data is persisted, (filter settings, and last listed time) between restarts
+ fixed issue where when using confirm listing and the sell gui, it will take the item in the player hand even if its not the item being sold