Changes:
- Added SET_VARIABLE:<NAME>:<VALUE> effect
- Added function <condition></condition>, e.g. <condition>%player_exp_level% > 2 : %stop%</condition>, also works with custom variables: <condition>%custom_testPlaceholder% > 2 : %stop%</condition>
- Added GIVE_ITEM:<MATERIAL>:<AMOUNT> effect to give items
- Added WAIT:<TICKS> effect to run effects with delay
- Added REPEATING trigger, with a time setting for delay between activations
- Added @Add{x=0;y=0;z=0} target to modify current targeted location
Changes:
- Added <if starts></if starts> function for permanent triggers
- Added <if ends></if ends> function for permanent triggers
- Changed @VeinMine to @Veinmine target
- Fixed Veinmine not limiting blocks properly
- Updates with permanent potion effects applying incorrectly
- Fixed potion effects sometimes not setting time properly
Changes:
- Added @Trench{radius=x} target to work with BREAK_BLOCK effect
- Added DELETE_ITEM:[amount] effect
- Added SPAWN_ENTITY:<type> effect
- Added PROJECTILE:<type> effect https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Projectile.html
- Added @EyeHeight Target
Changes:
- Updated ModelEngine support for R3.1.4, older versions may not work
- Added more information on economy possibilities
Track Kill Stats and Discoveries
- Built in new mob discoveries tracker - keep an eye on kills and discovered species!
- Access with /stats or /discoveries command.
Changes:
- Fixed wholeStackDeath setting not dropping whole stack's exp
- Fixed minor issue with spawner upgrades
Changes:
- Updated how invalid spawners are handled on server startup
- Fixed not being able to build bosses
- Fixed random mobs spawning from custom mobs spawn locations