Changes:
- Improved custom blocks handling to prevent exceptions
- PLANT_SEEDS effect now works at night
- Improved drops handling to prevent errors
Changes:
- Improved custom blocks handling to prevent exceptions
- PLANT_SEEDS effect now works at night
- Improved drops handling to prevent errors
Changes:
- Fixed condition "contains" that has spaces
- Fixed issue with upgrading spawners with material economy
Changes:
- Added BITE_HOOK trigger - Activates when fish bites fishing hook (or item gets caught on it)
- Added AUTO_REEL effect - Auto reel in fish from fishing rod
- Added COMMAND trigger - activates when player executes a command. Explanation on how to use it can be found here: https://wiki.advancedplugins.net/abilities/triggers
Changes:
- Added smelting for clay blocks
- Added LOOK direction to BOOST effect
- Improved spawner stacking handling with explosions
- Improved HELD checks when switching item to offhand
- Added AdvancedChests support
Changes:
- Added support for baby guards! Use baby version of mobs in GUARD effect now! Format is `BABY_ENTITYTYPE`, e.g. BABY_ZOMBIE
- Updated internal metadata used for plugin block breaks. This adds support for VeinMiner plugin by 2008Choco
- now saved to locale folder automatically
- Fixed error in console about wrong YamlFile class
Changes:
- Added `matchesregex` to conditions for matching regex in variables
- https://wiki.advancedplugins.net/abilities/conditions/condition-comparison
- Absorption hearts are now taken away first with damage effects
- Improvements and updates with internal code
- Updated conditions parsing for better format support
- Added mcmmo's herbalism support for effects
Changes:
- Added boolean to LIGHTNING:<boolean> to true = cause block damage and harm, false to only play lightning effect.
- MORE_DROPS effect now ignores entity equipment
Changes:
- Updated mob part animation pre-calculation on startup
- Fixed small issue with conditions tags
- Some internal upgrades / updates and cleanups