✅ AdvancedMobs ⭕ Create Custom Mobs ✅ No Texture Pack ✅ 20+ New Mobs

MC Plugin ✅ AdvancedMobs ⭕ Create Custom Mobs ✅ No Texture Pack ✅ 20+ New Mobs 1.9.8
1.13 - 1.20.4 ⭐ Create & Add 20+ new mobs into your world ⭐Random Spawns⭐Stack Mobs&Spawners

Changes:
  • Added support for SuperiorSkyblock2
  • Stem blocks now count as tree blocks
  • Fixed small error with HELD trigger
  • Beds now work when broken with TP_DROPS (Telepathy)
  • Fixed issue with Towny hook
  • BREAK_TREE no longer breaks player-placed blocks
  • Fixed placeholders without targets
Changes:
  • Fixed placeholderapi placeholders not parsing with last version's built-in placeholder changes
Changes:
  • REPEATING trigger now defaults to 1s frequency if none is set
  • REACH effect now works without a location target
  • Fixed MORE_DROPS effect working with colored shulker boxes
  • Fixed ADD_SOULS issue, now perfectly works fine with other effects
  • Few other general code improvements and clean up
  • Added support for Torchflower and Pitcher seeds with PLANT_SEEDS effect
  • Added SaberFactions support
  • Updates to abilities processing
  • Re-added nearby mobs and nearby players conditions
  • Added hex color support to every message
  • Improved 'has potion effect' and 'potion effect level'
  • Added 'x double', y and z placeholders along with previous int x,y,z placeholders for locations
  • NETHER_GOLD_ORE now drops correct drops
  • DEFENSE_PROJECTILE trigger now works with crossbows
  • Fixed incorrect amount of potatoes and carrots with TP_DROPS
  • Added x/y/z variables for %hit location% (eg. %hit location x%)
  • Fixed CATCH_FISH trigger with MORE_DROPS
Updated following mobs with new walking animations and improvements:
  • Demon.amob
  • Dog.amob
  • Dragon.amob
  • Flamingo.amob
  • Frog.amob
  • Giraffe.amob
  • Gorilla.amob
  • Hippo.amob
  • Monkey.amob
  • Octopus.amob
  • Raccoon.amob
  • Raptor.amob
  • Turtle.amob
  • Wyvern.amob
Changes:
  • Added REMOVE_HEALTH:<HEALTH> - take entity's health away, ignores armor and does not play damage animation for player
  • Added REMOVE_HEALTH_DAMAGE:<HEALTH> - Take entity's health away, ignore armor play damage animation for player
  • BREAK_BLOCK effect can no longer break same block multiple times
  • Resolved minor console error with MORE_DROPS effect
  • Fixed right-click armor swap not triggering EFFECT_STATIC
  • Fixed %exp% placeholder
  • Potion time for 1.19 versions and previous has been updated - should resolve the new display update for potion times
  • HAS_ENCHANTMENT_IN_HAND_OF now works with mobs
  • AureliumSkills terraform skill no longer causes durability damage to tools
  • Updated AureliumSkills hook
  • Updated Lands hook
  • Fixed PUMPKIN effect with keep inventory on
Changes:
  • Updated mobs walking and following paths
  • A visual update to potion effects, instead of random numbers it now shows infinity symbol for permanent potion effects (e.g. on armor) (before -> after)
    [IMG]
  • Added better EFFECT_STATIC support for second hand
  • Added /heal support for armor and held item effects
  • Fortune enchant now works with NETHER_GOLD_ORE
  • Readded "has enchantment in hand of" condition
  • Fixed DISABLE_ACTIVATION not working
  • Fixed targets being mixed up after WAIT effect
  • Fixed minor error with MORE_DROPS effect
Changes:
  • Fully reworked AureliumSkils support.
  • Huge improvements to performance: trigger is now only enabled if any enchant utilizes it, otherwise it will no longer do checks
  • Added %block x%, %block y%, %block z% placeholders
  • Fixed 1.17.1 loading
  • CATCH_FISH now only activates with fishing drops
  • MORE_DROPS no longer works with player-placed blocks
  • Breaking Clay blocks with Telepathy (TP_DROPS) now drops correct amount of clay
  • Further work on in-game editor, it's coming out soon!
  • Improved durability calculations for tools
  • Fixed few minor issues with effect handling
  • Fix for Water Walking people were able to mine obsidian by mining block next to it
Changes:
  • Fixed issues with Lands hook
  • Improvements with trigger performance and multithreading
  • Some internal code improvements and refactoring
  • Fixed minor error with McMMO skills when using BREAK_BLOCK effect
  • Improvements to performance with processing effects, conditions
  • Fixed rare error in console with loot generation
Changes:
  • Improvements to REPEATING trigger
  • Added Lands support for land protection
  • Fixed trident issue with throwing
  • Updated config sounds to new sound format
  • Fixed gkits sound not playing
  • Added Lands support for land protection
  • Added HOOK_ENTITY trigger, CATCH_FISH no longer activates with entities
  • Updated CATCH_FISH trigger, now only works with fish
  • Fixed ACTION_BAR effect trying to activate on non-player entities
  • Few minor tweaks and improvements
Changes:
  • Fixed error on player death
  • Updated all menus handling
  • Fixed console error on player death
  • Added LWC support
  • Added GriefPrevention support
  • Added Towny support
  • Improved ItemsAdder support, mining effects now work properly
  • ItemsAdder durability support has been improved
  • Added >= and <= support for conditions
  • Overhauled Vein mining with block detection improvements
  • EXP effect no longer drops experience for silktouch breaks
  • CATCH_FISH no longer triggers when hooked with an item
  • Fixed rare error with loot generation
  • Performance improvements
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