Changes:
- Added support for SuperiorSkyblock2
- Stem blocks now count as tree blocks
- Fixed small error with HELD trigger
- Beds now work when broken with TP_DROPS (Telepathy)
- Fixed issue with Towny hook
- BREAK_TREE no longer breaks player-placed blocks
- Fixed placeholders without targets
Changes:
- Fixed placeholderapi placeholders not parsing with last version's built-in placeholder changes
Changes:
- REPEATING trigger now defaults to 1s frequency if none is set
- REACH effect now works without a location target
- Fixed MORE_DROPS effect working with colored shulker boxes
- Fixed ADD_SOULS issue, now perfectly works fine with other effects
- Few other general code improvements and clean up
- Added support for Torchflower and Pitcher seeds with PLANT_SEEDS effect
- Added SaberFactions support
- Updates to abilities processing
- Re-added nearby mobs and nearby players conditions
- Added hex color support to every message
- Improved 'has potion effect' and 'potion effect level'
- Added 'x double', y and z placeholders along with previous int x,y,z placeholders for locations
- NETHER_GOLD_ORE now drops correct drops
- DEFENSE_PROJECTILE trigger now works with crossbows
- Fixed incorrect amount of potatoes and carrots with TP_DROPS
- Added x/y/z variables for %hit location% (eg. %hit location x%)
- Fixed CATCH_FISH trigger with MORE_DROPS
Updated following mobs with new walking animations and improvements:
- Demon.amob
- Dog.amob
- Dragon.amob
- Flamingo.amob
- Frog.amob
- Giraffe.amob
- Gorilla.amob
- Hippo.amob
- Monkey.amob
- Octopus.amob
- Raccoon.amob
- Raptor.amob
- Turtle.amob
- Wyvern.amob
Changes:
- Added REMOVE_HEALTH:<HEALTH> - take entity's health away, ignores armor and does not play damage animation for player
- Added REMOVE_HEALTH_DAMAGE:<HEALTH> - Take entity's health away, ignore armor play damage animation for player
- BREAK_BLOCK effect can no longer break same block multiple times
- Resolved minor console error with MORE_DROPS effect
- Fixed right-click armor swap not triggering EFFECT_STATIC
- Fixed %exp% placeholder
- Potion time for 1.19 versions and previous has been updated - should resolve the new display update for potion times
- HAS_ENCHANTMENT_IN_HAND_OF now works with mobs
- AureliumSkills terraform skill no longer causes durability damage to tools
- Updated AureliumSkills hook
- Updated Lands hook
- Fixed PUMPKIN effect with keep inventory on
Changes:
- Updated mobs walking and following paths
- A visual update to potion effects, instead of random numbers it now shows infinity symbol for permanent potion effects (e.g. on armor) (before -> after)
- Added better EFFECT_STATIC support for second hand
- Added /heal support for armor and held item effects
- Fortune enchant now works with NETHER_GOLD_ORE
- Readded "has enchantment in hand of" condition
- Fixed DISABLE_ACTIVATION not working
- Fixed targets being mixed up after WAIT effect
- Fixed minor error with MORE_DROPS effect
Changes:
- Fully reworked AureliumSkils support.
- Huge improvements to performance: trigger is now only enabled if any enchant utilizes it, otherwise it will no longer do checks
- Added %block x%, %block y%, %block z% placeholders
- Fixed 1.17.1 loading
- CATCH_FISH now only activates with fishing drops
- MORE_DROPS no longer works with player-placed blocks
- Breaking Clay blocks with Telepathy (TP_DROPS) now drops correct amount of clay
- Further work on in-game editor, it's coming out soon!
- Improved durability calculations for tools
- Fixed few minor issues with effect handling
- Fix for Water Walking people were able to mine obsidian by mining block next to it
Changes:
- Fixed issues with Lands hook
- Improvements with trigger performance and multithreading
- Some internal code improvements and refactoring
- Fixed minor error with McMMO skills when using BREAK_BLOCK effect
- Improvements to performance with processing effects, conditions
- Fixed rare error in console with loot generation
Changes:
- Improvements to REPEATING trigger
- Added Lands support for land protection
- Fixed trident issue with throwing
- Updated config sounds to new sound format
- Fixed gkits sound not playing
- Added Lands support for land protection
- Added HOOK_ENTITY trigger, CATCH_FISH no longer activates with entities
- Updated CATCH_FISH trigger, now only works with fish
- Fixed ACTION_BAR effect trying to activate on non-player entities
- Few minor tweaks and improvements
Changes:
- Fixed error on player death
- Updated all menus handling
- Fixed console error on player death
- Added LWC support
- Added GriefPrevention support
- Added Towny support
- Improved ItemsAdder support, mining effects now work properly
- ItemsAdder durability support has been improved
- Added >= and <= support for conditions
- Overhauled Vein mining with block detection improvements
- EXP effect no longer drops experience for silktouch breaks
- CATCH_FISH no longer triggers when hooked with an item
- Fixed rare error with loot generation
- Performance improvements