"Vibrant Visuals" recreated in Complementary shaders

/u/Designer_Koala_1087

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Vibrant Visuals recreated in Complementary shaders

I think the Vibrant Visuals graphical update is awesome, so I tried making similar settings in Complementary. What's cool is that this shader even allows Minecraft's built-in ambient occlusion to be pixelated too, which I honestly think should be implemented in base game. The only think I can't recreate is the pixelated reflections in water, which would have been an awesome finished touch :/

submitted by /u/Designer_Koala_1087
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