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TRIXXEL SEASON 3 — OFFICIAL ANNOUNCEMENT
Season 3 is officially on track for a January 1st release!
As we get closer to launch, the excitement is REAL.
Under Trixxel’s new ownership, we’re committed to delivering a polished, stable, and content-packed experience.
Season 3 is our promise to you: no repeats of the chaos from Season 2.
This time… we’re doing things right.
Join our discord! https://discord.gg/uc78pWvS
What You’ve Been Waiting For…
A Look at What’s Coming in Season 3!
Profession Quests
Grind your favorite skills — woodcutting, mining, and more — and earn meaningful rewards along the way.
Tribute Quests
Explore the world to uncover hidden questlines. Complete them to earn unique weapons you can’t get anywhere else.
Weekly Bounties
Every week, a fresh 6-part challenge drops with big rewards at the end.
Class NPC Shops
Purchase class-specific upgrades, items, and gear from specialized NPC vendors.
RPG Class System
A full overhaul with attributes, skill trees, passives, magic, and abilities never seen before on Trixxel MC.
QoL Crates
A refined crate system — rarer keys, bigger value, and more additions throughout the season.
(Not without a little risk…
Mob Crates
Mobs now drop tiered crate keys. Higher tiers = better rewards.
Player Shops
Simplified, flexible, and intuitive.
Build and run your shop your way, with fewer restrictions.
Command Menu
A brand-new GUI that centralizes crucial commands, reducing memorization and improving gameplay flow.
Custom Biomes
300+ BRAND NEW biomes — fresh terrain, villages, caves, mansions, and discoveries everywhere you go.
(Some vanilla biomes remain!)
Leaderboards
Compete in 8 categories and get your IGN displayed at spawn for everyone to see.
Custom Items
New tools, gear, artifacts, and more.
Season 3 brings endless possibilities.

Seasons System
Returning with a twist…
Dress appropriately, or suffer freezing or overheating.
PvP Wilds
Teleport to a designated PvP-enabled area where anything goes.
RTP System
Improved random teleport system for safer, smoother exploration.
Enemies scale with your level and your distance from spawn on all axes.
The further you go… the harder it gets.
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