/u/X3r0DayHQ
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| This is my 1st ever post!! So this is a project I was working on which uses maps to store any binary data in noise maps, A map is 128x128 pixels = 16384 Bytes or ~16kb How is it stored? Maps > Shulkers > Doublechest Well it turns out using this method, just this much of chest can hold 15GB of data easily. Interesting results:
Inspiration taken from: BK Binary (YouTube) In one of his video, he demonstrated this concept but it was kinda inefficient, so I thought of making it through maps! (Saves so much block space and chests can be called Storage Drives on Server Racks XD) submitted by /u/X3r0DayHQ [link] [comments] |
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