/u/FetryCZ
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| | I don’t really like how Mojang changed the End dimension in Vibrant Visuals. Over the years, I’ve seen many shaders that made the End look really nice. I don’t want to be too harsh on the dev team, but this ‘official’ version feels like it was made by taking the path of least resistance, and it just doesn’t look as good as the others. I don’t understand why they did this, especially when they paid attention to details like making the shadows blocky. First picture is the Vibrant Visuals implementation. Second picture is the Complimentary Shaders implementation. What do you guys think? submitted by /u/FetryCZ [link] [comments] |
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