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- Resource Type
- MAP
- Resource Link (URL)
- https://www.patreon.com/posts/norterre-50k-x-152091552
- Resource Price
- 5$
Norterre is a 50,000 x 30,000 Minecraft map that emulates real life terrain, consisting of ~30 different types of landscapes. (This number is blurry depending on biome transitions, block pallete, etc.). It is ideal for creative worlds, building projects, and exploration.
It started as a mapmaking project between a friend and myself, in which we poured rice over a large sheet of paper and traced around it. 3 years and countless iterations later, it became the biggest Minecraft terrain I have made yet. This time was spent mostly developing my skills and a method to create the map in the first place, with the final 10% or so actually making the map. For this I used a World Machine -> WorldPainter workflow which is typical for Minecraft terraforming.
The thing I liked about making this map was that, in most situations, large-scale projects like this would require input terrain from the real world, filtered and adjusted for more detail. Norterre was made entirely from scratch, with no input terrain, meaning every mountain, valley, or river is original and unique. Would it have been easier to use input terrain? Probably. Would anyone have noticed? Probably not. Alas, this is how I decided to spend the last 3 years.

It started as a mapmaking project between a friend and myself, in which we poured rice over a large sheet of paper and traced around it. 3 years and countless iterations later, it became the biggest Minecraft terrain I have made yet. This time was spent mostly developing my skills and a method to create the map in the first place, with the final 10% or so actually making the map. For this I used a World Machine -> WorldPainter workflow which is typical for Minecraft terraforming.
The thing I liked about making this map was that, in most situations, large-scale projects like this would require input terrain from the real world, filtered and adjusted for more detail. Norterre was made entirely from scratch, with no input terrain, meaning every mountain, valley, or river is original and unique. Would it have been easier to use input terrain? Probably. Would anyone have noticed? Probably not. Alas, this is how I decided to spend the last 3 years.
