My theory on how to master all aspects of minecraft

/u/Neat-Restaurant-8218

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My theory on how to master all aspects of minecraft

TL:DR Movement, Pvp, speedrunning, redstone, building, and commands


  1. Movement. I will split this into 3 categories. A) Bridging, in order to master this aspect you should be able to telly bridge, you dont have to do it consistently. B) Parkour, you should be able to complete many popular courses in top times. C) Obstacle course, this incorporates bridging with parkour, you should complete many popular obstacle courses in top times.


  2. Pvp. Will be split in 2 categories A) 1.8, you should be placed high on leaderboards on various servers for popular 1.8 gamemodes like boxing, pot, sumo, and uhc. B) For 1.9+, the most popular leaderboard is mctiers.com , for this area, you have to become a combat specialist which is 50+ points. Which basically requires you to be some of the best in the world in 1 gamemode or good in every single of the 8 popular 1.9+ pvp gamemodes out there. (Pot, netpot, sword, axe, uhc, smp, crystal and mace)


  3. Speedrunning, for this category, I will simply categorize by SSG and RSG. (set seed glitchless vs random seed glitchless) A) For SSG, I will simply categorize by having to place top 20 on the leaderboard for pre 1.8, 1.8, 1.9-1.12, 1.13-1.15, and 1.16+. Same with all advancements set seed too. B) Rsg, you have to be placed top 20 in pre 1.8, 1.8, 1.9-1.12, top 50 in 1.13-1.15 and top 100 for 1.16. You should also complete all advancements under 4 hours. Not to mention you should get an elo of 1800 for ranked speedrunning. (MCSR)


  4. Restone and commands, this may be oversimplified but I will split redstone into 4 categories, technical minecraft, doors, slimestone, and computational redstone. You should achieve a huge understanding and ability to build in these redstone areas. For commands you basically have to have a deep understanding on mechanisms and able to create cool things with commands.


  5. Building, I will split it into 2 parts, survival building and creative building. A) For creative building you should be able to build things without the limitations of your building skills, you are able to understand and incoporate tools like world edit or axiom. You have a deep understanding in planning, outlining, color pallete chossing, texturing and etc. B) For Survival building, you should understand design comes with function, you should master the ability to make something look aesthetically pleasing while making it highly functional as a base.

If I missed anything, then please tell me!

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