EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures

EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures 2.58.1
The most capable pets plugin with all the bells and whistles.

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FateKid updated EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures with a new update entry:

1.30.0 Changelog

- Added %victim_health% and %victim_max_health% placeholders to use in all effects
- Added above_health_percent filter - Reworked all filters to be like other config elements, allowing them to be hyphen-separated, underscore_separated, camelCase, and notseparated
- Fixed placeholders not working in filters
- Added is_expression_true condition
- Added support for victim placeholders; if the victim is a player, you can use %victim_<placeholder>% to parse a placeholder relative to them; for...

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Razariel

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Razariel updated EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures with a new update entry:

1.32.0 Changelog

- Added place_block trigger
- Added level_up_job trigger (Requires EcoJobs)
- Added gain_job_xp trigger (Requires EcoJobs)
- Added has_active_job condition (Requires EcoJobs)
- Added has_job_level condition (Requires EcoJobs)
- Added job filter (Requires EcoJobs)
- Added give_job_xp effect (Requires EcoJobs)
- Added job_xp_multiplier (Requires EcoJobs)

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Razariel

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Razariel

Nulling Doggo ツ

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Razariel updated EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures with a new update entry:

1.36.0 Changelog

1.36.0 Changelog
- Added player_placed filter
- Added breed trigger
- Added join_job and leave_job triggers (Requires EcoJobs)
- Added sell_items effect
- Added LevelledMobs integration and the %victim_level% placeholder
- Added headshot trigger
- Removed block-item-drop-place-check from config.yml
- API: Added @RunLast annotation for triggered effects to specify them to be ran at the end if possible
- API: Added compile methods for groups of configs in the same context for effects...

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