EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures

EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures 2.58.1
The most capable pets plugin with all the bells and whistles.

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FateKid updated EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures with a new update entry:

1.13.0 Changelog

- Fixed bug when enabling/disabling permanent effects in different orders than they were disabled/enabled in; this led to effects such as add_stat giving the wrong bonuses for some users with some configs.
- API: Effect#getUUID, Effect#getNamespacedKey, Player#getEffectAmount have been removed, and a new Identifiers parameter is passed to effects on enable / disable instead (A data class of a UUID and NamespacedKey to be used)
- Rewrote the entire effect scanning system (again), will be...

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FateKid updated EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures with a new update entry:

1.18.0 Changelog

- Removed broken fly_speed_multiplier effect; use movement_speed_multiplier and in_air instead.
- Added shorthand run_chain_inline; specify effects: [] instead of effects in a chain block..
- Added camelCase and nospaces to config getting; you can now specify parameters with underscore_separators, hyphen-separators, camelCaseSeparators, and unspacedseparators.

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FateKid

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FateKid updated EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures with a new update entry:

1.21.0 Changelog

- Cleaned up contexts for config violations; instead of having a million brackets (i.e. 'Error for effect <id>, (inline chain) (args) (Effect send_message) (args)), it will be separated by an arrow (->) to be easier to read.
- Added truly-inline chains; a shorthand syntax to run multiple effects on a trigger without ever needing to worry about the run_chain_inline effect, or even what a chain is. Instead of specifying an effect ID, you specify a list of effects to be ran on the trigger. All...

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