EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support

EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support 10.4.1
Ultra-powerful and easy-to-use custom mobs made right in config

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FateKid updated EcoBosses ⭕ Create Custom Bosses ✅ Premade Bosses ✨ Spawn Eggs, Totems, Custom AI with a new update entry:

8.70.0 Changelog

- Cleaned up contexts for config violations; instead of having a million brackets (i.e. 'Error for effect <id>, (inline chain) (args) (Effect send_message) (args)), it will be separated by an arrow (->) to be easier to read.
- Added truly-inline chains; a shorthand syntax to run multiple effects on a trigger without ever needing to worry about the run_chain_inline effect, or even what a chain is. Instead of specifying an effect ID, you specify a list of effects to be ran on the trigger. All...

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FateKid updated EcoBosses ⭕ Create Custom Bosses ✅ Premade Bosses ✨ Spawn Eggs, Totems, Custom AI with a new update entry:

8.79.0 Changelog

- Added %victim_health% and %victim_max_health% placeholders to use in all effects
- Added above_health_percent filter - Reworked all filters to be like other config elements, allowing them to be hyphen-separated, underscore_separated, camelCase, and notseparated
- Fixed placeholders not working in filters
- Added is_expression_true condition
- Added support for victim placeholders; if the victim is a player, you can use %victim_<placeholder>% to parse a placeholder relative to them; for...

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Razariel updated EcoBosses ⭕ Create Custom Bosses ✅ Premade Bosses ✨ Spawn Eggs, Totems, Custom AI with a new update entry:

8.81.0 Changelog

- Added place_block trigger
- Added level_up_job trigger (Requires EcoJobs)
- Added gain_job_xp trigger (Requires EcoJobs)
- Added has_active_job condition (Requires EcoJobs)
- Added has_job_level condition (Requires EcoJobs)
- Added job filter (Requires EcoJobs)
- Added give_job_xp effect (Requires EcoJobs)
- Added job_xp_multiplier (Requires EcoJobs)

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