EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities

EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities 6.8.0
The most powerful custom items plugin ever made!

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FateKid updated EcoItems ⭕ Create Custom Items and Recipes ✅ Premade Items ✨ Effects, Fuels, Textures with a new update entry:

4.4.0 Changelog

- Config categories can now preload to resolve load order issues
- Removed any use of DefaultArtifactVersion to fix 1.17 support
- Updated to eco 6.55.0
- Fixed extremely critical bug with Counters (Thanks everyone who reported!)
- (API) LibreforgePlugin#categories is now locked, you have to use LibreforgePlugin#addCategory to prevent desync
- (API) Added ViolationLogger and SilentViolationContext to allow for silent compilation

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FateKid updated EcoItems ⭕ Create Custom Items and Recipes ✅ Premade Items ✨ Effects, Fuels, Textures with a new update entry:

4.5.0 Changelog

- Fixed critical bug with bonus_health and health with add_stat (Thanks SenMC for testing!)
- Fixed bug with the price effect argument (Thanks OzzeR for providing a config to test with!)
- Prices will now throw an exception if they are set to a negative value
- Fixed all effect arguments being called twice for direct-ID chains
- (API) Made all block (EffectBlock/ConditionBlock/etc) constructors internal, this was an oversight, these should not have been public
- Rewrote...

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FateKid updated EcoItems ⭕ Create Custom Items and Recipes ✅ Premade Items ✨ Effects, Fuels, Textures with a new update entry:

5.1.0 Changelog

- Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels
- Added item_level_above, item_level_below, and item_level_equals conditions
- Added item_points_above, item_points_below, and item_points_equal conditions
- Added give_item_points effect
- Added multiply_item_points effect
- Added level_item_effect
- Added set_item_points effect
- Added set_global_points effect
- Added set_custom_model_data effect
- Added level_up_item trigger
-...

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FateKid updated EcoItems ⭕ Create Custom Items and Recipes ✅ Premade Items ✨ Effects, Fuels, Textures with a new update entry:

5.2.2 Changelog

- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
-...

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FateKid updated EcoItems ⭕ Create Custom Items and Recipes ✅ Premade Items ✨ Effects, Fuels, Textures with a new update entry:

EcoItems Version 5.5.0

- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)

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