Custom Events Plugin ⭐ExecutableEvents ⭐182+ Triggers | Quests, Abilities & Server Automation

Custom Events Plugin ⭐ExecutableEvents ⭐182+ Triggers | Quests, Abilities & Server Automation 3.26.6.3
Custom events plugin - Create Quests, Abilities, Boosts & more - 110+ Custom Triggers

shanruto

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shanruto updated ⭐ ExecutableEvents ⭐ Customize your events very easily ! with a new update entry:

Update

SCore:
- Refactored logic for checkamount placeholder
- Added checkvar as substitute for checkitem's placeholders (checkitem can't detect doubles and I'm not gonna submit a PR to checkitem)
- Made a custom argument extractor so it doesn't have complications when dealing with arg inputs that contains underscores

ExecutableItems:
Added placeholders for PLAYER_PICKUP_ITEM

%item_type% : Returns Material value
%item_name% : Returns ItemStack display name
%item_amount% : Returns ItemStack amount...

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shanruto updated ⭐ ExecutableEvents ⭐ Customize your events very easily ! with a new update entry:

Update

Fix a small issue with HeadFeatures

Vietnam language added

Added the smelt argument for INLINE_MINEINCUBE, MINEINCUBE, MINEINSPHERE, VEIN_BREAKER

Added an option at direction argument of INLINE_MINEINCUBE that uses the XZ logic of Player Expansion from PlaceholderAPI (Added custom logic too for UP/DOWN direction)


Fix an issue with bundle restriction in 1.21.2 +

Update mostly done by Special70, ty

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shanruto

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shanruto

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shanruto updated ⭐ ExecutableEvents ⭐ Customize your events very easily ! with a new update entry:

Update

Fix an issue with the custom command : SET_EQUIPPABLE_MODEL


The player-only FORCE_DROP, (ei_id mode, names: FORCE_DROP, DROPSPECIFICEI)
and the mixed FORCEDROP, (slot mode, name: FORCEDROP) are now unified into a
single MixedCommand that supports both slot: and ei_id: parameters.

FORCE_DROP slot:-1 - to drop item of the entity/player of their main hand slot
FORCE_DROP ei_id:MyExecutableItem - to drop the mentionned EI from the player inventory

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shanruto updated ⭐ ExecutableEvents ⭐ Customize your events very easily ! with a new update entry:

Update 26.1

SCore changelogs (All plugins)

You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using
parsePlaceholders: true/false

Players can now disable particles using /score particles-toggle

Fix the compatibility with Spigot

Fix an issue with FR language

Fix of an issue with version management

The plugins have been tested and working with 26.1


----

MyFurniture Changelog

Blockbench Animation System
- Animated furniture...

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shanruto updated ⭐ ExecutableEvents ⭐ Customize your events very easily ! with a new update entry:

Updateeeeeeee

SCore
Fix of an issue with FALLING_DUST in SCore particles

Added an arg "nonliving" to MOB_AROUND. (Any bugs that occur when running entity commands while this argument is enabled will most likely be ignored due to scope creep.)

Fix an issue with Paper 26.1 related to an API change

-----
EI

New setting for the NBTTags feature to store them in Persistent Data Container instead of item nbt
nbt:
0:
type: STRING
key: my_custom_tag
value: hello
saveInPDC: true # stored as...

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shanruto

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shanruto updated ⭐ ExecutableEvents ⭐ Customize your events very easily ! with a new update entry:

Update

SCore (all plugins) - EI
New Worldguard flags to disable all EI in a specific region.
/rg flag <region> ei-activators deny # disables ALL EI activators in the region
/rg flag <region> ei-activators allow # re-enables them (this is the default)

Thank you Simon for the bounty on this suggestion

EB
Fixed an issue with Suspicious Block Loot

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shanruto updated ⭐ ExecutableEvents ⭐ Customize your events very easily ! with a new update entry:

Update

SCore & All plugins

- Fixed issues when adding custom int and double values to the nbt editor
String, Integer and Double values can now use the rand placeholder (Ex: %rand:-10|10%)
- Fixed issues of ExecutableItems not being able to import ListCompoundNBTs

ExecutableLevers

Fix an issue with EL

ExecutableItems

New error message to customise when the players try to use an EI in a worldguard blocked region.

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shanruto updated ⭐ ExecutableEvents ⭐ Customize your events very easily ! with a new update entry:

Update

PLACELIQUID type:water
To make infinite buckets more easier to implement


Fixed PLANT_IN_SQUARE issue for sweet berries

Fixed an issue with the checker logic used by ExecutableCrafting. Checkers for EI ID, EI Usage and EI Variables should be ok now

Addition of a RefreshExecutableItemEvent class, An event plugins can use to check if calls from ExecutableItems plugin is done

Added critical strike power for MLIB_DAMAGE command

Fixed an issue where the visual cooldown...

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shanruto updated Custom Events Plugin ⭐ExecutableEvents ⭐182+ Triggers | Quests, Abilities & Server Automation with a new update entry:

Update

SCore All plugins

New placeholders for projectiles related activators:
%shooter%, %shooter_name%, %shooter_uuid%, %shooter_uuid_array%, %shooter_x%, %shooter_y%, %shooter_z%, %shooter_world%, %shooter_health%, %shooter_direction%, %shooter_pitch%, %shooter_yaw%, %shooter_velocity%, %shooter_horizontal_velocity%, %shooter_slot%, etc...


EC

Fix 1 — Harden crafting duplication prevention (raw ore)
Fix 2 — Enforce ingredient amounts for vanilla items (SSO-20, EC v1.26.5.17)

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