⚡️ WildStacker ⚡️ Spawners | Entities | Drops | Blocks ⚡️ Custom spawn conditions!

MC Plugin ⚡️ WildStacker ⚡️ Spawners | Entities | Drops | Blocks ⚡️ Custom spawn conditions! 3.4.3
Stack Mobs :: Stack Items :: Stack Blocks :: Stack Spawners :: Stack Buckets :: Stack Stews

Changes:
Fixed issues with calculation of loot, causing items to drop 100% of the time.
Added support for 1.19.4, bug fixes and more!
  • Commit #85eaff - Removed support for 1.18.1
  • Commit #c9e70b - Fixed crossbow shots are not awarding advancements
  • Commit #79bf89 - Potential optimization for breaking stacked blocks may cause lag
  • Commit #5ac449 - Fixed mobs with armor taking much less damage when entities module is enabled
  • Commit #448b30 - Fixed entities have a health of 0 for a few ticks between the damage event and the death event
  • Commit #040cfd - Added support for 1.19.4
  • Commit #fe1aa9 - Removed debug messages
  • Commit #18aa7d - Fixed incorrectly triggering real death of entities in 1.8, causing custom drops to not function properly
  • Commit #95020b - Resolved handleEntityCacheClear not clearing EntityStorage data
  • Commit #2b9dd2 - Fixed restoring damage data in MONITOR still having other listeners use the non-wanted data
  • Commit #174422 - Fixed entities that are being removed from the world not always having their data saved
  • Commit #ad8cdd - Potential fix for hurting multiple entities at the same time causing them to disappear
  • Commit #4e089c - Fixed ChunkLoadEvent and ChunkUnloadEvent not having entities in them when they are called in latest versions of Paper
  • Commit #9e71f4 - Fixed an OOB error when interacting with menu
  • Commit #832cab - Fixed spawners sometime not work if placed in survival
  • Commit #bb8211 - Fixed stacked entities having their death ticks reach to 20 causing them to disappear
  • Commit #2e59dc - Fixed incorrect setting the last damage cause
  • Commit #074718 - Removed the restriction of not placing barrels in off hand
  • Commit #f0c802 - Changed entity metadata to be removed in delay after entities are removed
  • Commit #ad5f45 - Fixed a NPE when using WildStacker in 1.19.3 while having spawners override enabled
  • Commit #a029e3 - Removed ENTITY_LIVING_DEAD field in 1.8.8 (it just doesn't exist)
  • Commit #a0f329 - Fixed infinite recursive calls when other plugins call custom EntityDamageEvent events
  • Commit #a22253 - Added support for `ALL` key in place and break charges
  • Commit #3de6bd - Potential fix for issues with mcmmo and other plugins when entities die
  • Commit #e76965 - Added better detection for the source damager of entities
  • Commit #a828ba - Fixed in some cases mobs not being killed correctly and causing them to stay in game but invulnerable
  • Commit #7e9269 - Changed all plugin dependencies to a different repository
  • Commit #c692bb - Changed all plugin dependencies to a different repository
  • Commit #b2627e - Fixed a dupe glitch caused by incorrectly picking up removed items
  • Commit #74afb0 - Added support for 1.19.3
  • Commit #eea729 - Fixed detection of stackable items
  • Commit #8062c7 - Fixed mobs can decrease when spawned by spawners in some cases
  • Commit #151003 - Fixed incorrect detection of stackable items
  • Commit #07aed9 - Fixed incorrect detection of when to reduce durability of tools
  • Commit #39838f - Fixed waxing copper blocks causing the axe to get removed if copper blocks are whitelisted as barrel blocks
  • Commit #6ca561 - Patched a dupe glitch when picking up items after they were stacked
  • Commit #b331ed - Fixed spawning of display blocks for barrels not having all their attributes when event is called
  • Commit #1ddde3 - Fixed errors when mobs from minecart spawners are spawned
  • Commit #4054ef - Fixed wrong detection of unbreakable of items caused errors to be thrown in some versions
  • Commit #ce597d - Fixed entities spawn from spawners bypass minimum-required checks when having Paper and spawners disabled
  • Commit #09f5b4 - Fixed a NPE when checking for unbreakable
  • Commit #9b63a9 - Fixed entities spawn from spawners bypass minimum-required checks
  • Commit #a26e73 - Potential fix for glitched textures when using 1.8
  • Commit #4f8f3c - Fixed the plugin not working in 1.7 because of missing libraries
  • Commit #ccd482 - Added charge-bypass permission
Commit #9ebd74 - Added support for CoreProtect API v9
Commit #2d010a - Added support for MythicMobs 5
Commit #2acce6 - Fixed changing pickup delay of spawned items throwing errors in 1.18.2
Commit #5460bb - Added support for 1.18.2
Commit #d3760a - Fixed incorrect detection of biomes with spawn conditions
Commit #57f4cd - Fixed non-stackable error when exp orbs are spawned
Commit #c75f46 - Updated wrong reflection names in 1.18.1
Commit #26e771 - Removed support for 1.15
Commit #15ded7 - Fixed experience orbs having CUSTOM spawn reason instead of DEFAULT
Commit #942852 - Fixed issues with castings to EntityInsentient class in nms
Commit #8d34d4 - Potential fix for plugin's instance in the API class not being initialized
Commit #64c9e4 - Fixed a cast exception when awarding kill scores
Commit #324107 - Fixed sheared mobs not spawning with the correct spawn reason
Commit #8140f5 - Fixed reflection errors when villagers turn into zombie villagers
Commit #c70a0a - Fixed a NPE when mobs get damaged by non-entity sources
Commit #1f375e - Fixed infinite particles spawning when cancelling spawning of mobs of spawners
Commit #17b999 - Fixed picking up items not triggering achievements in 1.8 or below
Commit #4e88db - Fixed issues with giving achievements/advancements to players when killing entities
Commit #5bbe80 - Fixed transformed entities not stacking to nearby entities
Commit #22df02 - Made transformed entities to stack with nearby entities when they are transformed
Commit #8d9d5b - Added cache-clear for entities when their spawn events are cancelled
Commit #b809f9 - Fixed weird behaviors of the plugin when having Turkish as the system's language
Commit #184a80 - Fixed really old CoreProtect versions are not detected correctly
Commit #a71717 - Fixed entities entering vehicles causing an infinite event loop
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