Vacan Anti Cheat for Java | Advanced AntiCheat Detection | 1.7-1.21.5

MC Plugin Vacan Anti Cheat for Java | Advanced AntiCheat Detection | 1.7-1.21.5 4.0.3.6
The intuitive solution when it comes to anti-cheat protection

[#] Fixed a few rare FastBreak false positives
[#] Further limited the amount of threads running check tasks
[#] Fixed riptide false positives with the acceleration and gravity detectons
[#] Fixed a few GhostHand fast breaking false positives
[#] Made all packet listeners silent
[#] Added amplitude to certain detections to help deal with toggling hacks on time to avoid punishments
[#] Improved the FastPlace detection by combining all its detections into one
[#] Created a new type of list to optimize the plugin's asynchronous processes
[#} Fixed teleportation false positives with the gravity detection
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[#] Fixed a missing potion effect console error
[#] Fixed a few boat irregular-movements false positives
[#] Optimized the packet world data handler
[#] Fixed a HitReach console error
[#] Fixed legacy API event calls not taking place
[#] Slightly improved the Item Attributes compatibility
[#] Fixed a few IrregularMovement speed-potion-effect speed false positives
[#] Fixed a ProtocolLib no-such-method console error
[#] Potentially fixed a TreeFeller GhostHand check false positive
[#] Fixed the TPS method not existing in older server versions
[#] Made the gravity detection more lenient with certain potion effects
[#] Fixed a ProtocolLib temporary player console error with inventories
[#] Improved the Vein Miner compatibility
[+] Added settings.yml options for purchases
[#] Fixed double calls in all block place based detections
[#] Fixed a HitReach protocollib console error
[#] Fixed the MorePackets check from not working in all cases
[#] Added TPS protection by reducing how fast violations grow
[#] Decreased the amount of memory used by Spartan
[#] Made Vacan's statistical calculations faster
[#] Added backwards API support for the packages 'me.vagdedes.spartan.api.*'
[#] Moved some of the classes of the new API for the first and final time
[#] Fixed many old compatibilities
[#] Fixed loading issues caused by the obfuscation
[#] Fixed gravity detection false positives with bubble columns
[#] Did a general maintenance on almost all checks
[#] Fixed IrregularMovements gravity false positives caused by boats
[#] Fixed IrregularMovements gravity false positives caused by bushes
[#] Fixed IrregularMovements gravity false positives caused by teleports
[#] Fixed IrregularMovements gravity false positives caused by vehicles
[#] Fixed IrregularMovements gravity false positives caused by elytras
[#] Made all combat checks faster at detecting hacks by default
[#] Added a minimum difference option in the IrregularMovements speed check
[#] Improved the MorePackets check's handling of teleportations
[#] Fixed IrregularMovements food-sprint false positives for bedrock players
[#] Fully recoded the reach/hitbox/throughblocks detections
[#] Removed the average frequency calculation from detections
[#] Fixed an issue where some detections would call even if disabled
[#] Improved the support for item attributes in the IrregularMovements speed check
[#] Improved the bedrock client detection for all players
[#] Fixed some KillAura irregular detection false positives
[#] Optimized detection calls
[#] Made the Fly and Speed detections more stable
[#] Fixed a bug where violation levels would get negative
[#] Fixed incorrect detection information in the FastBreak delay detection
[#] Further limited how much violations can decrease based on statistics
[#] Fixed InventoryClicks bedrock edition false positives
[#] Improved the way the plugin handlers teleportations
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[#] Violations will now reset when the punishment level is reached and commands are executed
[#] Implemented average detection call frequency to account for in statistics
[#] Fixed generic slime blocks false positives
[#] Fixed some false positives with speed
[#] Fixed false positives with teleport
[#] Fixed a temporary player console error related to player eye height
[#] Fixed an issue where console logs would take place on a disabled detection or check
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