[#] Decreased the default average violation to improve false positives
[#] Fixed a console error related to integer to object casting
[#] Fixed webhooks being sent when a detection or its check was disabled
[#] Adjusted the notifications and prevention levels for almost all checks
[#] Fixed a few MorePackets teleport false positives
[#] Fixed a null pointer console error with the Spartan Edition handler
[#] Improved upon the existing statistics to make them faster and more accurate
Nice to meet you everyone, my name is Nick. As of today, Vagdedes will be stepping down from owner of the Spartan AntiCheat project and I will be taking charge in his place, with him becoming a developer. As a result of this change, our username on BuiltByBit, Polymart & SpigotMC will soon be set to CheatSolutions and on Discord as spartananticheat. I personally am a very community driven individual and I think this will have a positive effect in this community.
So, let's begin! I'd like to give attention to 2 important issues:
1. The 1st issue we knew is the anti-cheat's Machine Learning. Don't get me wrong, it is working but is difficult to coherently explain, so we replaced it with simple statistics accompanied by a classic anti-cheat violation system.
2. Upon downgrading from the Machine Learning, we discovered that the Machine Learning algorithms were correcting many false positives. As a result, we had to go through and correct them ourselves, making the native detections more stable. (Some detections that were too unstable have been temporarily disabled and will return in the future)
These 2 fundamental changes seem to have worked wonders. Beyond them, the plugin was found in an excellent state. Now that Spartan is under new management, pawsashatoy and I hope those of you who are unhappy with the project or have completely given up on it to give it another shot.
Changelog:
[#] Fixed a few simulation speed console errors
[#] Made the packet-world handler partly async to avoid blocking threads
[#] Removed suspicion notifications as they were barely being used
[#] Introduced a violation system and removed much of the wave statistics
[#] Fixed a rare config utils console error
[#] Removed historical statistics so also removed the Main menu
[#] Removed coordinates from the SQL database structure
[#] Fixed FastClicks false positives when entities were not around
[#] Fixed a few slime false positives
[#] Removed certain cloud features that were not being used
[#] Fixed a few checks console errors
[#] Fixed an issue with probabilities beyond 100%
[#] Fixed a few temporary player permission console errors
[#] Fixed a Speed check array console error
[#] Fixed a few rare XRay false punishments
[#] Potentially fixed the issue with high probabilities in webhooks
[#] Fixed teleport false positives related to the IrregularMovements jump detection
[#] Implemented a copy of the velocity event to avoid certain version errors
[#] Removed a lot of legacy code from the plugin and replaced it with better and newer code
[#] Rewrote part of the plugin's base to be more coherent and allow for more organized development
[#] Potentially fixed certain XRay false positives
[#] Fixed error with bukkit speed detection
[#] Fixed error with packets vehicle detection
[#] Introduced data samples to drop the statistics requirement to 1 player
[+] New recoded vehicle movement checks
[+] New elytra movement checks
[#] Fixed some falses with semi-solid blocks
[#] Fixed NoSlow falses
[#] Fixed a null message error
[#] Fixed many others minor falses
[#] Fixed nearby entities console errors
[#] Fixed issue with big number probabilities in Discord webhooks
[#] Fixed Discord webhooks firing for disabled checks
[#] Improved the preventions by abstracting the method responsible for every detection
Hey everyone! As a followup to our recent Spartan vs Vulcan anti-cheat comparison, we acknowledge the need to keep on improving Spartan to retain a superior anticheat. Here are some of the recent improvements we've made:
Added '/spartan verbose': Toggle verbose to see either important only or all notifications. This also means that you now get to distinguish notifications between detecting and learning, minimizing the amount of false positives you thought existed.
We keep verbose enabled on the test server because almost everyone there is hacking so its pointless to rely on statistics.
Rewrote FastClicks Check: We've observed complaints about the FastClicks check not supporting Butterfly, jitter, e.t.c, so we rewrote its detections from the start to improve upon this.
Statistics Improvements You can now enjoy Spartan's detections within the day (most likely). New statistics require only 3 recorded players per detection to work compared to previously needing 9. We've achieved this by modifying the prevention and punishment probabilities.
Countless of other fixes: errors, warnings, bugs, bypasses, false positives, e.t.c
Clearing some fuss: Spartan's detections mostly attempt to reverse engineer MC code. The statistics come after the detections as a way to manage the detections. Our Machine Learning (ML) is a form of managing detection outcome, not a form of understanding MC gameplay.
[#] Fixed a few scaffold false positives
[#] Improved the identifications of NPC players
[#] Fixed a few detection null errors
[#] Prompted statistics to recalculated when max data has been updated
[#] Prevented certain statistics from running when not needed
[#] Pushed the requirements of statistics to their minimum
[#] Fixed punishments toggle not working via the menu
[#] Made probabilities of hardcoded detections to decay over time
[#] Changed certain detections from probabilistic to hardcoded