- Added more information to the BlockReach check detections and adjusted it to be more lenient.
- Improved the support of the Folia fork when retrieving nearby entities and locations.
- Added support for more 1.20+ materials revolving around crops.
- Made the NoFall check more lenient with the heights it targets.
- Made the IrregularMovements check more lenient towards block placement.
- Removed the EntityMove check and incorporated it in other checks.
- Adjusted the Water Elevator handler to be more accurate
Adjusted the piracy prevention to be more lenient in certain circumstances.
- Saved performance on Folia by disabling certain chunk processes.
- Rewrote the base of the checks & configuration to be more object oriented.
- Adjusted the teleport event to not change the detection location so easily.
- Open sourced the project on GitHub, link on overview page.
- Adjusted the legacy configuration to be more compatible.
- Better synchronized the SpartanPlayer object.
- Diversified the memory storage to be more in par with the thread requirements.
- Partly rewrote the identification of the False Positive Detection to be time based.
- Adjusted the PlayerData and Combat utilities to support more outdated Minecraft versions.
- Removed a forgotten debug message in the plugin’s configuration sharing.
- Adjusted the Spartan Player object to calculate nearby entities faster.
- Adjusted the description of the Spartan Menu items to correct a typo.
- Removed the mass check toggle options of the settings.yml configuration.