- The GhostHand check will now operate more strictly but in silent mode.
- Adjusted the Player Fight objects so as not to calculate absurdly big values.
- The Ground utilities will now be more aware when a player is active.
- The KillAura response detection will now require more than one opponent to work.
- Checks can now be toggled per detection type if available.
- Bouncing blocks will now be calculated regardless of liquid blocks.
Adjusted the ground teleportation method with limits in hopes of limiting a crash.
- Rewrote 7 IrregularMovements detections for better detectability.
- Reordered and partly rewrote utilities for better information flow.
- Teleportations will now occur less frequently and more accurately.
- Commas can now be used to bypass multiple checks via command.
- Check data can now be reset via the inventory menu.
- False Positive identification is now more objective due to new limitations.
- Location calculations will now happen faster and more accurately.
- The XRay check will now collect data per world environment.
- Rewrote 7 IrregularMovements detections for better detectability.
- Reordered and partly rewrote utilities for better information flow.
- Teleportations will now occur less frequently and more accurately.
- Commas can now be used to bypass multiple checks via command.
- Check data can now be reset via the inventory menu.
- False Positive identification is now more objective due to new limitations.
- Location calculations will now happen faster and more accurately.
- The XRay check will now collect data per world environment.
- Updated the database creation_date column from varchar(26) to varchar(30)
- Improved the ImpossibleInventory auto-totem detection.
- Improved the KillAura raytrace-of-blocks detection.
- Adjusted several handlers and identifiers which will result in less false positives.
- Optimized the way information is stored and analyzed for overall less performance usage.
- Introduced new context in the descriptions of the Manage Checks inventory menu.
- Used the Block utilities to create the Pattern utilities for significantly more performant block identification.
- Made the “Max Cancelled Violations” threshold dynamic per check.
- Threads will now refresh at different rates which will help save performance.
- Removed the “Important.violations_reset_seconds” settings.yml option, violations will now reset every minute.
- Problematic Detection prevention will no longer include hackers but suspected & legitimate players.
Adjusted the thread system to sleep when not needing to execute a task, updating is more than recommended.
- The MorePackets check will now check bedrock players on certain Spartan versions.
- The Maximum Checked Players will now work a tiny bit more accurately.
- Made all Folia interactions run synchronously so as not to encounter errors.
- Horses will now be identified properly in 1.20 servers.
Adjusted the obfuscation, updating is more than recommended.