- Improved the ImpossibleInventory auto-totem detection.
- Improved the KillAura raytrace-of-blocks detection.
- Adjusted several handlers and identifiers which will result in less false positives.
- Optimized the way information is stored and analyzed for overall less performance usage.
- Introduced new context in the descriptions of the Manage Checks inventory menu.
- Used the Block utilities to create the Pattern utilities for significantly more performant block identification.
- Made the “Max Cancelled Violations” threshold dynamic per check.
- Threads will now refresh at different rates which will help save performance.
- Removed the “Important.violations_reset_seconds” settings.yml option, violations will now reset every minute.
- Problematic Detection prevention will no longer include hackers but suspected & legitimate players.
Adjusted the thread system to sleep when not needing to execute a task, updating is more than recommended.
- The MorePackets check will now check bedrock players on certain Spartan versions.
- The Maximum Checked Players will now work a tiny bit more accurately.
- Made all Folia interactions run synchronously so as not to encounter errors.
- Horses will now be identified properly in 1.20 servers.
Adjusted the obfuscation, updating is more than recommended.
Adjusted the "Maximum Checked Players" feature, downloading is more than recommended!
- The Chunk system will now organize data per world to save performance.
- The Spartan inventory menu will now show punished players next to reported players.
- Improved the Cloud feature by making it run faster and more reliable in regards to its processes.
- The Speed check will now contain more detection information in hopes of helping correct false positives more specifically.
- The IrregularMovements will now distinguish between more scenarios to offer more detection performance.
- The Chunk system will now organize data per world to save performance.
- The Spartan inventory menu will now show punished players next to reported players.
- Improved the Cloud feature by making it run faster and more reliable in regards to its processes.
- The Speed check will now contain more detection information in hopes of helping correct false positives more specifically.
- The IrregularMovements will now distinguish between more scenarios to offer more detection performance.
I had a few users test this update, one saw a whopping 45% improvement in performance. Moving forward, update logs will mention only what’s important, I will focus more on words and explaining in simple ways the progress that has taken place.
- Optimized code that is responsible for calculating bouncing, vehicles, collisions, elytra & liquids.
- Rewrote a significant part of the Wave feature after receiving useful user feedback.
- Decreased the amount of schedulers the plugin uses and improved support for the Folia fork.
- Detections that have been disabled will no longer be included in many calculations.
- Got some great ideas that you may see in future updates, for now enjoy this one.
- Enhanced the KillAura check with new and existing improved detections.
- Rewrote the Criticals damage detection to support players but also balanced its learning process.
- Enhanced the IrregularMovements hop & jump detections with more accurate calculations.
- Enhanced the MorePackets blink detection with better detection speeds.
- Provided extra stability to the learning process of the Velocity check.
- Updates will now contain what truly matters instead of roughly all changes made.