Spartan Anti-Cheat | Advanced Cheat & Hack Detection | 1.7 - 1.20.4

MC Plugin Spartan Anti-Cheat | Advanced Cheat & Hack Detection | 1.7 - 1.20.4 Phase 534
Advanced & reliable cheat prevention made simple, trusted by over 100,000 servers.

  1. Improved the ImpossibleInventory auto-totem detection.
  2. Improved the KillAura raytrace-of-blocks detection.
  3. Adjusted several handlers and identifiers which will result in less false positives.
  4. Optimized the way information is stored and analyzed for overall less performance usage.
  5. Introduced new context in the descriptions of the Manage Checks inventory menu.
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  1. Used the Block utilities to create the Pattern utilities for significantly more performant block identification.
  2. Made the “Max Cancelled Violations” threshold dynamic per check.
  3. Threads will now refresh at different rates which will help save performance.
  4. Removed the “Important.violations_reset_seconds” settings.yml option, violations will now reset every minute.
  5. Problematic Detection prevention will no longer include hackers but suspected & legitimate players.
Adjusted the thread system to sleep when not needing to execute a task, updating is more than recommended.
  1. The MorePackets check will now check bedrock players on certain Spartan versions.
  2. The Maximum Checked Players will now work a tiny bit more accurately.
  3. Made all Folia interactions run synchronously so as not to encounter errors.
  4. Horses will now be identified properly in 1.20 servers.

Adjusted the obfuscation, updating is more than recommended.
Added support for Minecraft 1.20
Adjusted the "Maximum Checked Players" feature, downloading is more than recommended!
  1. The Chunk system will now organize data per world to save performance.
  2. The Spartan inventory menu will now show punished players next to reported players.
  3. Improved the Cloud feature by making it run faster and more reliable in regards to its processes.
  4. The Speed check will now contain more detection information in hopes of helping correct false positives more specifically.
  5. The IrregularMovements will now distinguish between more scenarios to offer more detection performance.
  1. The Chunk system will now organize data per world to save performance.
  2. The Spartan inventory menu will now show punished players next to reported players.
  3. Improved the Cloud feature by making it run faster and more reliable in regards to its processes.
  4. The Speed check will now contain more detection information in hopes of helping correct false positives more specifically.
  5. The IrregularMovements will now distinguish between more scenarios to offer more detection performance.
I had a few users test this update, one saw a whopping 45% improvement in performance. Moving forward, update logs will mention only what’s important, I will focus more on words and explaining in simple ways the progress that has taken place.
  1. Optimized code that is responsible for calculating bouncing, vehicles, collisions, elytra & liquids.
  2. Rewrote a significant part of the Wave feature after receiving useful user feedback.
  3. Decreased the amount of schedulers the plugin uses and improved support for the Folia fork.
  4. Detections that have been disabled will no longer be included in many calculations.
  5. Got some great ideas that you may see in future updates, for now enjoy this one.
  1. Enhanced the KillAura check with new and existing improved detections.
  2. Rewrote the Criticals damage detection to support players but also balanced its learning process.
  3. Enhanced the IrregularMovements hop & jump detections with more accurate calculations.
  4. Enhanced the MorePackets blink detection with better detection speeds.
  5. Provided extra stability to the learning process of the Velocity check.
  6. Updates will now contain what truly matters instead of roughly all changes made.
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