The Speed water detection will now only show vehicles in the verbose when the player is using one.
- The FastPlace fast detection will no longer work when certain custom vehicles are being used.
- Mud blocks previously were considered sensitive, and now they are also considered semi-solid.
- Horses will now receive greater limits in the Speed water detection.
- Reworked the Vehicle Access handler with more calls for a more stable Speed water detection.
- The IrregularMovements horizontal-detection & air-up detections will no longer reach the lowest possible buffer.
- The KillAura fight-analysis detection has had its percentage threshold lowered for a more stable experience.
- Suspicion notifications and suspected player results have been balanced to prevent spam and faulty results.
- The Speed check will now account for extra speed after breaking a sensitive block.
- Upgraded the Block Break handler to be faster with its object calculations.
- Upgraded the Liquid handler to account the usage of water buckets.
- Upgraded the Violations feature to store the last violation time of a check individually.
- The XRay check will now notify once instead of twice and at a minimum of every 15 minutes.
- The preferred cancel violation will now be slightly higher to account for average inconsistencies.
- The IrregularMovements downwards detection will now be more lenient when the player is close to the ground time-wise.
- The EcoSkills plugin has been listed as an incompatibility to help checks be more lenient when found to be used.
- The IrregularMovements water sub-detections will now work concurrently in certain cases.
- Check object memory will now refresh properly when reloading the plugin and won't require restarting the server.
- Notifications will no longer be distributed to all players in certain situations.
- The ecosystem purchase will now let you know when expired.
- Mud is now considered a sensitive block and will not cause FastBreak check inconsistencies.
- Updated the Ground utilities to support all bounding boxes of mud blocks.
- Updated the Block utilities to not list mud blocks in some cases.
- Warden damage to a player will now be covered by the Velocity handler.
- Implemented a new settings.yml configuration option. (Important.show_ecosystem)
- Potentially corrected a Speed ice block false positive.
- The Wave feature will now individually message staff members if the punishment broadcast option is disabled.
- The Wave feature will now execute punishments at greater speeds and will show the end outcome after their completion.
- Updated the contents of the plugin.yml, apart from the version column which is updated frequently.
- Adjusted some variables in the piracy prevention.
- Implemented support for the renamed version of the ServerFTP plugin to FileGUI.
- The Problematic Detections method will now identify more broader results of potential false positives.
- The IrregularMovements check will now check surrounding blocks when checking a player for inside block movements.
- The Block utilities will now consider the new 1.19 mud & sculk blocks as semi solid blocks.
- Updated the name of the versioning to better represent the state of the plugin.
- The Spartan menu will now show more proper content in regards to the gifted features.
- The Criticals damage detection will now only check players and not other entities.
- The IrregularMovements hop detection will now be more lenient in certain situations.
- The Research Engine will now clear some cache that it didn’t previously clear.
- The levitation effect movements will not be calculated more properly in the IrregularMovements check.
- The IrregularMovements check will no longer decrease its buffers if the check is found to be problematic.
- You can now type “/spectate” to exit the spectate mode, or alternatively get far away from the player.
- The ‘/kick’ command will now function if the raw-kick-command option is available & enabled.
- Implemented additional handlers to the Explosion protection feature.
- The Suspicion Notifications feature will now be configurable via the messages.yml configuration.
- The Item Attributes compatibility will now enable when ProjectKorra is detected.
- Server join notifications will now not be sent together to reduce spam.
- The vanilla ground utility will now enable in more specific instability circumstances.
- The Information Analysis object will now implement additional caching to help with performance.
- The IrregularMovements will now account for slight downwards movement when in an elevator.
- The IrregularMovements check will now check faster when a player is using horizontal fly movements.
- The IrregularMovements check will no longer check bed/slime bouncing movements when close to the ground.
- Levitation movements will be checked indifferently when submerged in water.
- The Material utilities block breaking method will exempt checking for lava in certain circumstances.
- The IrregularMovements check will now reset many buffers when the player touches the ground.
- Implemented a 2 identical API methods, one part of the API class, and the other part of the PlayerViolation event.
- The IrregularMovements check will now account for the player’s crawling state.
- Adjusted the IrregularMovements horizontal liquids detection to account for greater speeds.
- The IrregularMovements horizontal detection will now be more lenient in low-ground circumstances.
- The IrregularMovements fall detection will now be more strict in certain circumstances.
- The Cloud feature will now disable the plugin in certain circumstances.
- Slightly adjusted the message of the Spartan inventory menu to be more accurate.
- Further progress was made to the new EntityMove check.
- Improved the accuracy of the Block utilities surrounding blocks method.
- The ImpossibleActions scaffold detection will now check less locations surrounding a block.